pixelrush wrote:>You can't like stop this script and then scrub the animation....
OK but I could break the script into 2 convenient stages. Settings/Preview and then Render Animation.
After adjusting the settings the camera table is re/calculated. Then I include a 'Preview' button to render (but not save) through every 10th frame, say, and at low samples and small resolution to verify the view/path is as intended. Or, on second thought, perhaps its better to have a slider to choose which frame to preview and it rerenders with each change. I can read from the script table like that, can't I? So its a quasi scrub inside the script but showing in the Octane view... we forget about using that nice Alembic slider...
Then if all is satisfactory I push the big red Do Miracle Now button down to run the full and final render set.
You can tell I am not a naturally gifted coder can't you?
Yep, you could add your own time slider to scrub through. Or you could add an extra "add to scene button" which hooks up the animation with your actual project (So you can stop your script and then scrub through the timeline).
cheers,
Thomas