I am searching for an answer to a render glitch that is popping up in my renders I am sending to the Standalone/RNDR Network. This is the second time this has happened. The issue is with emission textures. It seems to happen only when I animate and object in certain ways or the visibility/emission power. In C4D everything works great. When I send it to the standalone app the problems happen. I have done everything I can think of to trouble shoot the issue but I don't know enough about the standalone app to do a deep dive and try to adjust it there. Here is an example of one issue. The blue glow animates around the edge at frame 34 (Out of frame at the top). Then everything goes blue. It stops at frame 41 when the glow reaches halfway at 180 degrees and then renders as it should the rest of the 180 degrees. If anyone might know what I am doing wrong or could change to get a reliable result from these emission textures I would greatly appreciate the help!