
Dear all,
We are excited to bring you a new release of Sculptron!
As with all experimental builds, please do not use this for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.
Link to the previous Sculptron Alpha Preview Release:
viewtopic.php?f=7&t=73278
We've been collecting user's feedback about Sculptron, implementing feature requests and improving the UI experience!
What's new:
UI/Workflow
The UI has been deeply reworked in both design and functionality. Colors are more aligned to Octane Standalone, the timeline has been totally reorganized and we have esperimental brush icons (thanks Luca Giarrettino for providing them) that will be replaced soon by animated ones.
It's now also possible to navigate using the mouse only (or the pen) without using any keyboard key, simply dragging on an empty area of the screen.
We've introduced Interpolation Modes for Keyframes (Linear, Stepped, Curve). Interpolation can be changed using the Timeline menu (Right Mouse button anywhere on the Timeline) or the Buttons in the Timeline Window.
Sculpting/Playback speed.
Both sculpting and playback speed have been vastly improved, offering now a 1000% increment in performances (yes, about 10 times faster than it was in previous alpha).
Brush Tools feedback has also been corrected and tweaked, so to offer a more natural feel.
New Wireframe/Grid mode.
Wireframe can now be activated for the OpenGL preview and it offers several options, available in the Preferences window.
Grid also offers controllable options like Color and Opacity.
New ToonShading MatCap.
We've added a nice Toon Matcap to the already very extended list of available ones.
We're currently working on the Sculptron Item Animation system and Alembic Import/Export.
Shortcuts list:
Navigation
- Alt+ Left Mouse button drag = Rotate View
Alt+ Middle Mouse button drag = Pan View
Alt+ Right Mouse button drag = Zoom View
Alt+ Left Mouse button drag on a keyframe = duplicate keyframe
CTRL = invert brush function when available
SHIFT = Smooth Brush
CTRL when using Grab = Constraint along normal
f = Fit World
SHIFT+f = Fit Selected
It's now also possible to navigate using the mouse only (or the pen) without using any keyboard key:
- Left Mouse/Pen button drag in an empty area = Rotate View
Middle Mouse/Pen button drag in an empty area = Pan View
Right Mouse/Pen button drag in an empty area = Zoom View
Timeline:
- Left Arrow Key = Previous Frame
Next Arrow Key = Next Frame
Shift+Left Arrow Key = Previous Keyframe
Shift+Next Arrow Key = Next Keyframe
Home = Go to First Frame
End = Go to Last Frame
CTRL+Left Mouse Button on the timeline = Create New key
BackSpace = Restore Key/s
Delete = Delete Key/s
Sculptron Features
- Sculpt-Animate any number of 3D meshes using several kind of brushes and procedural textures
Import OBJs for Sculpt-Animation
Import animated caches (MDD only for now, Alembic will follow) and sculpt-animate it
Use multiple animated sculpting layers per Object
Import Mesh as Frame
Convert the mesh in a SDF/VDB volume with additional Procedural Noise
Export any frame as OBJ
Export animation as MDD cache (Alembic will be available soon) and OpenVDB
Sculptron Future Features Roadmap (not in this order!):
- Local Space Deformations
Alembic Import Export with Camera support
Available Brushes are going to be expanded in both number and functionalities
Support for mesh sequence with different number of points/polygons (replacement animation)
Multiple meshes merge for export as OpenVDB
Wrinkle Tool
Alpha Brushes
Polygon Masking
Interpolation Mode for Keyframes (Linear, Stepped, Bezier, Hermite)
Presets for Procedural Textures
Statistics (Number of Polygons)
Topological Grab
3D Perspective Reference
OpenSubdivision
Displacement Maps
Dynamic Meshes Sculpting
Item Transformations (Position/Rotation/Scale)
Animated Deformers with Animated Falloffs
Heat Maps
Compress/Stress calculation
Weight Map Painting
Bone Deformation
Graph Editor
Orthogonal Views
Volume Channels Painting
Octane Render integration
Known Issues
- "Solo" option for Layer is not working yet
Undo is limited to local keyframe sculpting editing right now
Volumetric Noise shows a slice effect that is also exported in OpenVDB (SDF Noise works fine)
Radius Pressure can freeze Sculptron on some systems (leave it uncheked)
It's alpha software, expect some crashes!
Watch the Sculptron 1.0 Alpha Presentation Video:
Sculptron 1.0 Alpha Video
Download the free, limited time beta 1 version of Sculptron:
Sculptron 1.0 alpha 2 Download