eklein wrote:I read the update FAQ on perpetual license. It reads that the AA pass to own will revert to 2018.1 at minimum. If at the end of my 3 year AA pass to own I am on version 2021.1 it does not make sense to revert to 2018.1 at minimum.
It would much better if at the end of the 3 year AA pass to own. Your box licenses would stay at the latest octane version you had before the license expired.
Lewis wrote:Hi Goldorak, thanks for listening our ideas and already acting on them so quickly.
I fully understand your position (you have lot of DEVS (some very new included int he team ) and i don't want to sound ungrateful but i think rent to own should be 1.year plan also not just 3, bare with me for a moment.
Last year i got Foundry modo 11 perpetual license + 1 year maintenance plan. Then across year i got modo 11.2, 11.3, 12.0, 12.1 until my maintenance expired. I did not renew my modo license (it turned out that id does not fit for my projects) so i did not renew my license last month and now they released modo 12.2. When i install 12.2 my license manager says "wrong license version" so i can use it only as Demo, BUT when i run my 12.1 modo it runs fine 'coz my maintenance updates lasted till then and i've not been reverted back to modo 11. That i perfectly fine subscription model/system (IMHO).
By that system you get to know how much sure money you have for next fiscal year (since maintenance is payed 1 year in advance so basically customers are giving you money on blind/in advance without knowing how stable and feature pack product will they get till end of maintenance) and you can plan your updates/features more easily with your business cost numbers. Same system is used by Redshift (http://prntscr.com/lmobge) and Alleghoritmic and probably few more companies.
And i can assure you that if you continue with this great pace you showed last year 1-year plans will be renewed over and over again for majority of users/people so you don't need to "tie" users for 3-years only plan.
3 year in this business is A LOT of time and anything can happen so it's hard to cash out for 3-yars now and just hope for best. Also paperwork for accountants usually goes yearly so it's much easier/safer for paperwork to be sorted if we pay year by year.
Thank you very much for listening the users, and answering our questions over weekend, that is great dedication you have.
Goldorak wrote:One year is much tougher then 3, for many reasons, but I agree we owe it to the community to look into it and see what can be done. It jusy isn’t a one day turnaround in this case.
fantome wrote:Guys could you please confirm me that i get it right ?
for a company that has less than 20GPU and no RTX card ( only 1080 / 1080Ti ).
with the rent program at 20$ per month you get
- all feature except last Vulkan RTX optim / NVLink ( only useful if you own RTX card )
- full access to all DCC plugin
- full access to all maintenance (2018.1 , 2019 ... )
- network rendering
- you can't mix rent only and expert license
with the enterprise AA model for (399$ octane + 219$ houdini dcc) + 20$ month (Enterprise All-Access)
- i get the exact same things
+ offline licensing
+ last Vulkan RTX optim / NVLink
+ unlimited GPU numbers
If i get it right, renting model is a far better deal for us because all add-ons of the expert license are useless to us,
and in that scenario it's better for us to sell our expert license and switch to a rent only model.
Thanks for your lights !
Goldorak wrote:If you need more than 1 GPU and are counting on that when using 2019 (which will have RTX-Vulkan speed ups) instead of V4 next year, I’d consider the Enterprise bundle. Read the FAQ - we are initially limiting any subscription versions with RTX-Vulkan back to the old 1-2 GPU limits (exact number and details TBD once we have finished this work).
Goldorak wrote:One year is much tougher then 3, for many reasons, but I agree we owe it to the community to look into it and see what can be done. It just isn’t a one day turnaround in this case.
Basic Subscription 10$ per month- Users can use the latest version of Octane with all (!) features with 2 rendering (!) GPU.
Meaning if 3 GPU are installed two can be selected to render.
For each extra GPU: + 0.5 $ per month
Use up to 20 GPU: + 10$ per month
Use up to 200 GPU: + 100$ per month
Additional Render slaves: + 5$ per month
Access to all other DCC plugins: + 10$ per month.
Access to ORC (cloud features): + 10$ per month
Prices are examples.
The subscription model could be even more simplified if only the used software features are considered.
Experimental Single GPU support with Vulkan-RT Core acceleration is planned for studio subscriptions in 2019 - further details will be finalized closer to the release.
Imagine the outrage if a game company would say:
- You can play our game with just the Cuda cores for 50$.
But if you want to use Tensor cores and NV Link you have to pay 50$ extra.
- No. If your game does not include support for Tensor cores and NV Link in the base version I will simply not purchase it and play that other game instead…
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