ivankio wrote:I guess I can only hope your are not planning to push denoiser to 4.0.
Unless something unexpected happens during the remaining integration work, we're planning to have the initial test release of the AI denoiser in 3.09.
As a caveat, that first release should be considered experimental tech. Getting it out to everyone by 3.09 (basically as soon as it's embedded in Octane), means we will not have had much time to do exhaustive testing prior to sharing it with the community for deeper QA.
The goal of getting this feature to users as soon as possible in 3.09 is to gather feedback on any corner cases ASAP (e.g. where denoising is too destructive), so we can further tune and improve the system's performance subsequent updates.
While the AI denoiser can do pretty awesome work, as in the tests and scenes we've shown, we may run into situations in real world usage where the AI isn't denoising correctly or usefully, or worse, goes Skynet on us once it discovers humanity is the root source of all unpredictable scene noise