NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

Read about News and Updates regarding Octane Render in this forum.
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geo_n
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abstrax wrote:
Seekerfinder wrote:Wow!

Is there a rough timeframe for the release date?

Thanks,
Seeker
We are aiming for a first release in April.
Two weeks to go and April is over.
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kaskudo
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What is the possibility I could generate render passes as I do this in cycles blender or in solid angle Arnold?
So I can best use each ride inside Nuke, for example ..

Image
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grimm
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kaskudo, take a look at this thread:

http://render.otoy.com/forum/viewtopic.php?f=7&t=39208
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enko
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Shut-up-and-take-my-money.jpg
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kaskudo
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Thanks grimm..
Did you have it available today ..
:)
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grimm
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No, those updates are going to be added in the 2.x versions after 2.0.
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kaskudo
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Sorry.
I wrote wrong, I meant that it would be great if we have that option today.
:)
hahahahahaha
Thank you.
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grimm
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No problem. :D
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sampakinpa
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Hello,
In a computer network with 30 GPU's, what would be faster to render an animation sequence? Render a frame per gpu (a compueter's GPU array per frame, the `old way`) or using all 30 gpu's per frame with the new network render feature?
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
Rikk The Gaijin
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sampakinpa wrote:Hello,
In a computer network with 30 GPU's, what would be faster to render an animation sequence? Render a frame per gpu (a compueter's GPU array per frame, the `old way`) or using all 30 gpu's per frame with the new network render feature?
The network render feature will be faster and cheaper, as you would only need to buy 30 slave licences instead of 30 full licenses (assuming 1 GPU = 1 machine)
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