gordonrobb wrote:It is awesome, and I'm pleased with some of what's on offer, but please please please can you spend some resources on getting a better variety of procedurals?
+1 ! ! !
gordonrobb wrote:It is awesome, and I'm pleased with some of what's on offer, but please please please can you spend some resources on getting a better variety of procedurals?
abstrax wrote:riggles wrote:Saw the press release. I like what I see. Literally checks all the boxes I really needed checked: displacement, rounded edges, hair&fur, variation textures, and network rendering. If all of these actually get shipped this year I will be very happy.
We aim for a first release in April. It may not contain all of the mentioned features, but most of them.
riggles wrote:I have to admit that I should have had more faith in OTOY's developers. When it was announced that 1.5 would have no more new features, I was bummed and figured it would be a long time before I saw the additions I needed. But look how fast the news cycle is changing and what's being planned. Thank you. I will have more faith now that you do know what a production renderer needs and will indeed get Octane there.
Rikk The Gaijin wrote:I've been checking here https://www.youtube.com/user/nvidia/videos but I don't see any video regarding Otoy, is that the correct conference?
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