Equal to buying it new in worse case scenario.....and when I was just getting happy.Goldorak wrote:If you are buying the standalone with one of the first party OTOY plug-ins (Max, Maya, Blender) , you can safely assume the upgrade price will be less or equal to the price of buying it new.
NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering
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- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Is the blender plugn first party? I thought it wasn't. Hoping it is now though.00Ghz wrote:Equal to buying it new in worse case scenario.....and when I was just getting happy.Goldorak wrote:If you are buying the standalone with one of the first party OTOY plug-ins (Max, Maya, Blender) , you can safely assume the upgrade price will be less or equal to the price of buying it new.
Wow that is a lot of data! I understand your plan now. Maybe I can buy some Octane licenses for some of those 2000 PCs and share rendertime haha?Rikk The Gaijin wrote:I usually work with scenes that range from 1 to 50 Gigabytes of data), etc.
I work for a big game company, in my building there are more than 2000 PCs in the same LAN, can you imagine if I could access even only 10% of them?![]()
But that's not gonna happen...

In any case, if we're going to render complex animation scenes with multiple characters with SSS/hair/displacement/et cetera, we're going to need a lot of GPU power...
I am really looking forward to 2.0!! Even though I'm just a hobbyist these days I'll be more than happy to pay for these new features.
I was hoping that they'd have implemented some sort of rendering technology based on the Random Parameter Filtering that was showcased back in late october. That would really help de-noise images a lot quicker.
Also some new procedural textures would have been nice too.
I was hoping that they'd have implemented some sort of rendering technology based on the Random Parameter Filtering that was showcased back in late october. That would really help de-noise images a lot quicker.
Also some new procedural textures would have been nice too.
CPU: Intel I9-14900KF | Mobo: Asrock Z790 Tachi | Ram: 128gb | Storage: 64tb | GPU: 2x Asus ROG Strix - RTX3090 24gb
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
JimStar wrote:Yes, it is the first-party.RealityFox wrote:Is the blender plugn first party? I thought it wasn't. Hoping it is now though.
Huh, I had no idea. Always thought it was 3rd party because of how late the plugin started compared to Maya and 3ds Max. Thanks for the info!
Is this really happening? Few years back, it is just my belief that Octane will be the future...
Well, now my belief becomes true!
thanks OctaneRender Dev Team for taming the GPU beasts!
Well, now my belief becomes true!
thanks OctaneRender Dev Team for taming the GPU beasts!
___________________________________
Autocad 2011/2014 Trial / 3dsmax Design 2013 /Sketchup 7/8/2013
Win 7 64-bit 16GB RAM Xeon 8-cores Quadro 4000
Alienware x51 R2 Win 8 64-bit 16GB RAM GTX670
Autocad 2011/2014 Trial / 3dsmax Design 2013 /Sketchup 7/8/2013
Win 7 64-bit 16GB RAM Xeon 8-cores Quadro 4000
Alienware x51 R2 Win 8 64-bit 16GB RAM GTX670
Some questions:
1) Will 2.0 play alongside 1.5 Standalone and the ~1.2 3dsmax plugin nicely? (Especially can we have a 2.0 3dsmax plugin alongside ~1.2 plugin installed?) As I would like to evaluate moving an existing project up to 2.0 but falling back to 1.5/1.2 if needed for whatever reason.
2) I *think* I heard talk that there were speed optimisations (Faster multiple lights? (Which would be most welcome!)) that might make it into 1.5 at some point that didn't seem to (1.5 seems slower than 1.2). Is 2.0 much faster than 1.2/1.5 and in what ways?
3) Will the 3dsmax plugin for 2.0 be available with the standalone 2.0 in April?
4) Does the displacement mapping *generally* have much of an impact on performance?
5) Can the hair work with standard 3dsmax hair in the 2.0 plugin?
I am hoping the release is in very early April as I can't wait to play with it
1) Will 2.0 play alongside 1.5 Standalone and the ~1.2 3dsmax plugin nicely? (Especially can we have a 2.0 3dsmax plugin alongside ~1.2 plugin installed?) As I would like to evaluate moving an existing project up to 2.0 but falling back to 1.5/1.2 if needed for whatever reason.
2) I *think* I heard talk that there were speed optimisations (Faster multiple lights? (Which would be most welcome!)) that might make it into 1.5 at some point that didn't seem to (1.5 seems slower than 1.2). Is 2.0 much faster than 1.2/1.5 and in what ways?
3) Will the 3dsmax plugin for 2.0 be available with the standalone 2.0 in April?
4) Does the displacement mapping *generally* have much of an impact on performance?
5) Can the hair work with standard 3dsmax hair in the 2.0 plugin?
I am hoping the release is in very early April as I can't wait to play with it

_________________
RTX 3090, Ryzen 5950x, 32GB RAM, Windows 10 64-bit
RTX 3090, Ryzen 5950x, 32GB RAM, Windows 10 64-bit
Hi everybody
Found this myself, not sure if it was posted anywhere on the forum but you might like to check it out
http://nvidia.fullviewmedia.com/gtc2014/S4899.html
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
Have a nice day.
Found this myself, not sure if it was posted anywhere on the forum but you might like to check it out

http://nvidia.fullviewmedia.com/gtc2014/S4899.html
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
Have a nice day.
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
Thanks Man!!! I was waiting for it!!!milanm wrote:Hi everybody
Found this myself, not sure if it was posted anywhere on the forum but you might like to check it out
http://nvidia.fullviewmedia.com/gtc2014/S4899.html
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
Have a nice day.