NEW: OctaneRender™ Standalone Edition 1.50 available!

Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

NEW: OctaneRender™ Standalone Edition 1.50 available!

Postby abreukers » Thu Mar 20, 2014 11:13 pm

Hi everyone,

We're very proud to announce the availability of a stable version of OctaneRender™ SE 1.50.

OctaneRender™ SE 1.50 introduces support to the Alembic file format for animation import. This version provides scripting capabilities and a time slider to seamlessly load animated geometry and camera data. It eases grouping nodes, hides complex node setups, presents a primary visibility feature that defines an object's visibility to the camera, offers more shadow casting options and offers new texture transforms with border rendering.

New features since 1.20:

  • The New Node System
      From simple input/output linker nodes, complex node graphs may be created with ease
      along with an option to hide complex set ups. A versioning system in this node system
      allows converter code for older files, which makes backward compatibility possible for
      scenes created across versions.
  • Image Texture Transforms
      The scale float pin in the previous versions is replaced by a texture transform pin,
      and an additional border mode. This allows more control over how image textures are
      mapped through the application of a matrix texture coordinate. The border mode provides
      one tile of the image, with the option to set adjacent tiles as mirror images of each other.
      Adjusting the position, rotation and scale of the image texture is made easier having been
      integrated into the UI.
  • Texture Projections
      Mapping modes (or texture projections) supplementing texture transforms have
      been added. The spherical, cylindrical, flat, box, and perspective mapping modes
      allows extensive manipulation of the UV transforms and world space coordinates used
      in image textures, procedural textures and camera mapping.
  • Object Visibility Properties
      Visibility properties for objects or object groups may be specified through
      the UI with on/off options for shadow casting and camera visibility, along with an
      overall visibility slider.
  • Alembic Support
      Alembic files may now be loaded as a node graph into OctaneRender™ SE 1.50.
      The render engine now supports animated geometry and camera data loaded from Alembic
      files including camera motion blur. While for plugin editions, an interface in the
      API stores a geometry archive as an Alembic file, eventually allowing the integrated
      plugins to export animated scenes as Alembic files.
  • Time Slider
      Loading, compiling and rendering animated geometry from an Alembic file is
      simple with the new time slider integrated into the UI. This aids scrubbing through
      the camera animation in preparation for the final render.
  • Lua Scripting
      The added Lua scripting support allows everyone to add some functionality to
      OctaneRender™ SE 1.50 without touching the actual code base.
  • Packaging
      Support for storing a scene as a package is added, i.e. saving an .ocs file
      plus all used external files into one archive. This feature replaces embedding
      images in .ocs files by packing the whole scene instead. This enables its movement
      across applications, and to the cloud.
  • Improved API
      Improvements in the API increases the commonality between the OctaneRender™
      Integrated Plugin Editions and the Standalone Edition. All functionality that is
      available in the Standalone Edition will be available to the Plugin Editions via the API.


Licensed customers can download the new release in the Downloads section of the Customer Area (log in required) and can also find more details about this release in the Commercial Product News & Releases forum.

The OctaneRender™ SE 1.50 demo version will be available soon.

The OctaneRender™ Team
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
OctaneRender Team
OctaneRender Team
Posts: 417
Joined: Thu Aug 18, 2011 12:28 am

Re: NEW: OctaneRender™ Standalone Edition 1.50 available!

Postby » Sat Mar 22, 2014 1:01 am

That was fast!
win7 64/core i7 920/18GB RAM/ 3x GTX 580 3GB/ blender 2.49/2.69 / Rhino 5,0/ octane 1.50
win7 64/core i5-460M/4GB RAM/GTX 460M 1,5GB/ blender 2.49/2.69 / Rhino 5,0/ octane 1.50(ASUS G73JW)
User avatar
Licensed Customer
Licensed Customer
Posts: 50
Joined: Wed Jun 30, 2010 11:16 am
Location: RQM45

Re: NEW: OctaneRender™ Standalone Edition 1.50 available!

Postby emihich » Sat Mar 22, 2014 7:25 pm

Congratulations !!!! :)
User avatar
Licensed Customer
Licensed Customer
Posts: 181
Joined: Thu Sep 13, 2012 9:42 pm

Re: NEW: OctaneRender™ Standalone Edition 1.50 available!

Postby Eznit » Sat Mar 22, 2014 7:38 pm

Thank YOu :P
Licensed Customer
Licensed Customer
Posts: 36
Joined: Wed Mar 21, 2012 11:27 am

Return to News & Announcements

Who is online

Users browsing this forum: No registered users and 2 guests

Wed Dec 02, 2015 5:06 am [ UTC ]