NEW : Preview of OctaneRender 1.5

Forums: NEW : Preview of OctaneRender 1.5
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby gabrielefx » Mon Nov 25, 2013 8:33 am

gabrielefx Mon Nov 25, 2013 8:33 am
very good!

is it possible to set on-off visibility in reflections?

i see the car reflected on the floor but invisibile, is it possible to do the inverse?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Licensed Customer
 
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby face » Mon Nov 25, 2013 8:37 am

face Mon Nov 25, 2013 8:37 am
gabrielefx wrote:very good!

is it possible to set on-off visibility in reflections?

i see the car reflected on the floor but invisibile, is it possible to do the inverse?

On what i have played, only for shadows...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby suvakas » Mon Nov 25, 2013 9:13 am

suvakas Mon Nov 25, 2013 9:13 am
Awesome!!!! Just awesome... thank you so much for this feature. 8-)
And when it's invisible for camera it doesn't generate alpha, right?

Suv
User avatar
suvakas
Licensed Customer
Licensed Customer
 
Posts: 502
Joined: Sun Jun 12, 2011 10:26 am

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby pixelrush » Mon Nov 25, 2013 1:18 pm

pixelrush Mon Nov 25, 2013 1:18 pm
Hmmm yeah, objects need to be made invisible in reflections too, otherwise very good. 8-)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
pixelrush
Licensed Customer
Licensed Customer
 
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby FrankPooleFloating » Mon Nov 25, 2013 1:19 pm

FrankPooleFloating Mon Nov 25, 2013 1:19 pm
Well, you just know I'm giddy - like a little schoolgirl! :lol: Thanks for the preview RayTracy!

Please don't slow things by trying to add it, but self-shadow could definitely be another feature you could add. So it would be [x] Self Shadow and [x] Cast Shadows...

Come on guys, RC please! My b-day is coming very soon.. How ironic it would be if I got visibility on my b-day...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
FrankPooleFloating
Licensed Customer
Licensed Customer
 
Posts: 1667
Joined: Thu Nov 29, 2012 3:48 pm

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby m.arc.in » Mon Nov 25, 2013 1:36 pm

m.arc.in Mon Nov 25, 2013 1:36 pm
I just quote Steve Martin "Pink Panther": Goooood One!
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
User avatar
m.arc.in
Licensed Customer
Licensed Customer
 
Posts: 53
Joined: Wed Jun 30, 2010 11:16 am
Location: RQM45

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby Pixelkingdom » Mon Nov 25, 2013 1:42 pm

Pixelkingdom Mon Nov 25, 2013 1:42 pm
Nice! Really good feature. BTW where is cityscene from? Love the scene. :D
Win 7 64 bit//3xGTX TITAN//i7 980//12GB//Cinema 4D R15 Studio
http://www.kingsandchameleon.de
User avatar
Pixelkingdom
Licensed Customer
Licensed Customer
 
Posts: 41
Joined: Fri Mar 22, 2013 6:05 pm
Location: Berlin

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby p3taoctane » Mon Nov 25, 2013 1:58 pm

p3taoctane Mon Nov 25, 2013 1:58 pm
shhhweeeet
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane
Licensed Customer
Licensed Customer
 
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby SimonJM » Mon Nov 25, 2013 3:12 pm

SimonJM Mon Nov 25, 2013 3:12 pm
Oh, that's a nice feature! :)
SimonJM
Licensed Customer
Licensed Customer
 
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby bepeg4d » Mon Nov 25, 2013 3:22 pm

bepeg4d Mon Nov 25, 2013 3:22 pm
great, well done, thanks for sharing, Sam :D
ciao beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 7325
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 4 guests

Wed Jul 08, 2020 2:20 am [ UTC ]