RayTracey wrote:FrankPooleFloating wrote:Wow RT!!.. very cool!
Will there be an animation render target that will save out sequence frames (png, exr etc)?
Thanks! The new scripting feature that is also coming in Octane 1.5 will allow you to render and save image sequences and specify every parameter per frame of the animation such as the amount of samples per pixel, sun position, DOF, post processing fx, white balance, ... You could also render for example only each 3rd frame for fast previews. With scripting the possibilities are virtually endless, it's very powerful.
Hey, someone proficient in Lua should start crackin' (at least start putting some thought into - and lay foundation) on an Object Replacement Script & a Material Replacement Script - both with the ability to save out renders... I mean, really, how effing wonderful would it be to be able to set up Standalone to render dozens of different products (whatever) and in dozens of different colors/textures (like a car scene in a hundred different colors).. and have it ALL be automated!! This would be enormous for those who do multiple version renders of things. Yes, more of us are using remotes and could control stuff from the beach on vacation and what not... but not having to touch or think about tons of automated renders would be... incredible. And having the ability in Material Replacement Script to paste in (comma-separated) hex colors (for those car renders) would be insane.
Maybe scripting is going to be the only way to get some of the features we want. Maybe Octane team is counting on some industrious self-starters with spare time to make many of the features we want or need, so we will leave them the hell alone...
Do we know the full extent to which things can be done/added to Octane through scripting?.. Or will we not know until after release?