Preview of OctaneRender for Modo

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Re: Preview of OctaneRender for Modo

Postby mathaster » Tue Dec 03, 2013 1:34 pm

mathaster Tue Dec 03, 2013 1:34 pm
when will finish this plugin? i can't wait.
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Re: Preview of OctaneRender for Modo

Postby face_off » Tue Dec 03, 2013 10:24 pm

face_off Tue Dec 03, 2013 10:24 pm
when will finish this plugin?

It will be ready for beta testing shortly, so I would expect a release in the first quarter of next year.

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Re: Preview of OctaneRender for Modo

Postby RealityFox » Mon Dec 09, 2013 8:01 pm

RealityFox Mon Dec 09, 2013 8:01 pm
Really can't wait for the plugin! Looks really useful, thank you for your hard work!
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Re: Preview of OctaneRender for Modo

Postby MagnusL3D » Tue Dec 10, 2013 8:13 pm

MagnusL3D Tue Dec 10, 2013 8:13 pm
Same here, looking forward to it ! would love to beta it too ;)
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Re: Preview of OctaneRender for Modo

Postby Son Kim » Sun Dec 15, 2013 1:02 am

Son Kim Sun Dec 15, 2013 1:02 am
face_off wrote:
when will finish this plugin?

It will be ready for beta testing shortly, so I would expect a release in the first quarter of next year.

Paul


Will the plugin work with Modo 601?
Win 7 64-bit | Geforce GTX580 3GB (driver: 306.97) | Core2Quad Q9300 2.5 GHz | 8GB
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Re: Preview of OctaneRender for Modo

Postby Zay » Sun Dec 15, 2013 1:30 am

Zay Sun Dec 15, 2013 1:30 am
Son Kim wrote:Will the plugin work with Modo 601?


viewtopic.php?p=157733#p157733
Win 7 64bit | 3.4GHz I7 | 64GB ram | 2x GTX 1080Ti - driver 419.17| Modo/ZBrush/Poser
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Re: Preview of OctaneRender for Modo

Postby MagnusL3D » Mon Jan 20, 2014 9:53 pm

MagnusL3D Mon Jan 20, 2014 9:53 pm
So how is this thing comming along ?
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Re: Preview of OctaneRender for Modo

Postby face_off » Mon Jan 20, 2014 11:52 pm

face_off Mon Jan 20, 2014 11:52 pm
Progress Report:

The beta test group identified many issues, and we've been working through them over the past 3 weeks (feels like it's been 3 months!). At this point most issues are either fixed, or a limitation due to the Modo API, or slated for implementation after the initial open beta release. So there are some bugs to fix, and potentially a couple of workflow improvements. The biggest item still to be addressed is support of the Modo procedural textures. Whilst no one from the beta test group has raised support for these textures as a requirement, I know pretty of people will want it as a quick way to convert their existing Modo scenes. So support for some of the Modo procedural textures may be included in the first open beta version, or may be deferred until after that release. Do people want to wait an extra 2 weeks for the plugin in order to have support for the Modo procedural textures included?

Paul
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Re: Preview of OctaneRender for Modo

Postby MagnusL3D » Tue Jan 21, 2014 10:18 pm

MagnusL3D Tue Jan 21, 2014 10:18 pm
Wow sounds like you worked hard, and that it has progressed alot! personally I can't wait to test it out, so my vote is on not waiting for the procedural texture support.
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Re: Preview of OctaneRender for Modo

Postby maciek3d » Wed Jan 22, 2014 1:48 pm

maciek3d Wed Jan 22, 2014 1:48 pm
I can buy it now .
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