Will Octane Stand-alone and the plugins still avaiable and developed? Or will development beeing stopped and only rendering via cloud avaiable?
Just like it gets only a UI to scene setup with a render button which can only be rendered on the cloud then.
Announcing OctaneRender Cloud Edition
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PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
I am sure the stand alone app will exist for a long time.
Are all animation 3D host apps supported (Maya, Max,...)?
Are all animation 3D host apps supported (Maya, Max,...)?
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
interesting...
some questions:
edit: I watched the video and I got all answers...
for blockbuster movies Octane needs a lot of missing features....
some questions:
edit: I watched the video and I got all answers...
for blockbuster movies Octane needs a lot of missing features....
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
very cool.... at last... I'm counting till June.
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
All right, all said in the vid.
Grid will change a lot
Grid will change a lot

Really great news. Will the octane cloud edition be a separate product from the Octane Render that is currently available i.e. will we have to buy an additional piece of software to have access to cloud rendering or will it be a free update?
Really excited for this
Really excited for this
- theCreativeMind
- Posts: 39
- Joined: Wed Aug 25, 2010 12:36 pm
- Location: Germany
- Contact:
Long awaited service is here! Great news!


iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
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vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
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vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
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I have a question.
How does pricing work. With $1 per GPU hour, i'm guessing that means that if I use one GPU for an hour, it costs $1. So, with 128 GPUs running at 1 hour, it would be $128?
Is there any price increase for using more GPU's, or does it just give you a number of free GPUs? For instance, if the before is correct, why would I choose 4 GPUs instead of 128?
If I were to access 50 GPUs for 30 min, would it be $25?
Also, these are special Kepler cards, right, so is there a card that they are equivalent to speed wise? I'm curious what I can accomplish in the GPU hour for $1.
How does pricing work. With $1 per GPU hour, i'm guessing that means that if I use one GPU for an hour, it costs $1. So, with 128 GPUs running at 1 hour, it would be $128?
Is there any price increase for using more GPU's, or does it just give you a number of free GPUs? For instance, if the before is correct, why would I choose 4 GPUs instead of 128?
If I were to access 50 GPUs for 30 min, would it be $25?
Also, these are special Kepler cards, right, so is there a card that they are equivalent to speed wise? I'm curious what I can accomplish in the GPU hour for $1.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Hi,
it's fantastic to see so much enthusiasm for the cloud service. Unfortunately I cannot go into too much detail at this time.
We will announce more details when we approach the beta test phase.
Thanks again for your support and encouraging words.
Cheers,
Sam
it's fantastic to see so much enthusiasm for the cloud service. Unfortunately I cannot go into too much detail at this time.
We will announce more details when we approach the beta test phase.
Thanks again for your support and encouraging words.
Cheers,
Sam
Really good stuff.
Aside from rapid animations for films you could probably offer architects a real time walk through service for their clients to view or for real estate agents to show prospective buyers/investors...demo different arch finishes, substitute different furniture styles etc. Those sort of uses were considered here a couple of years ago but there are probably quite a few applications for gpu as a visualisation technology that havent been realised yet. If 24 fps could be attained from say from 2400 gpu (or maybe 800 with some future gpu series) it would indeed be a powerful virtual reality. Good to see Octane moving ahead. I think @radiance would be proud.
Aside from rapid animations for films you could probably offer architects a real time walk through service for their clients to view or for real estate agents to show prospective buyers/investors...demo different arch finishes, substitute different furniture styles etc. Those sort of uses were considered here a couple of years ago but there are probably quite a few applications for gpu as a visualisation technology that havent been realised yet. If 24 fps could be attained from say from 2400 gpu (or maybe 800 with some future gpu series) it would indeed be a powerful virtual reality. Good to see Octane moving ahead. I think @radiance would be proud.

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55