Announcing OctaneRender Cloud Edition

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Re: Announcing Octane Render Cloud Edition

Postby mbetke » Wed Mar 20, 2013 9:32 am

mbetke Wed Mar 20, 2013 9:32 am
Will Octane Stand-alone and the plugins still avaiable and developed? Or will development beeing stopped and only rendering via cloud avaiable?
Just like it gets only a UI to scene setup with a render button which can only be rendered on the cloud then.
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Re: Announcing Octane Render Cloud Edition

Postby Refracty » Wed Mar 20, 2013 10:54 am

Refracty Wed Mar 20, 2013 10:54 am
I am sure the stand alone app will exist for a long time.
Are all animation 3D host apps supported (Maya, Max,...)?

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Re: Announcing Octane Render Cloud Edition

Postby gabrielefx » Wed Mar 20, 2013 1:00 pm

gabrielefx Wed Mar 20, 2013 1:00 pm
interesting...

some questions:

edit: I watched the video and I got all answers...

for blockbuster movies Octane needs a lot of missing features....
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Re: Announcing Octane Render Cloud Edition

Postby p3taoctane » Wed Mar 20, 2013 2:56 pm

p3taoctane Wed Mar 20, 2013 2:56 pm
very cool.... at last... I'm counting till June.
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Re: Announcing Octane Render Cloud Edition

Postby Refracty » Wed Mar 20, 2013 4:50 pm

Refracty Wed Mar 20, 2013 4:50 pm
All right, all said in the vid.
Grid will change a lot :)

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Re: Announcing Octane Render Cloud Edition

Postby ronjart » Wed Mar 20, 2013 8:44 pm

ronjart Wed Mar 20, 2013 8:44 pm
Really great news. Will the octane cloud edition be a separate product from the Octane Render that is currently available i.e. will we have to buy an additional piece of software to have access to cloud rendering or will it be a free update?

Really excited for this
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Re: Announcing Octane Render Cloud Edition

Postby vis4arch » Wed Mar 20, 2013 10:19 pm

vis4arch Wed Mar 20, 2013 10:19 pm
Long awaited service is here! Great news!

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Re: Announcing Octane Render Cloud Edition

Postby kavorka » Thu Mar 21, 2013 12:45 am

kavorka Thu Mar 21, 2013 12:45 am
I have a question.
How does pricing work. With $1 per GPU hour, i'm guessing that means that if I use one GPU for an hour, it costs $1. So, with 128 GPUs running at 1 hour, it would be $128?
Is there any price increase for using more GPU's, or does it just give you a number of free GPUs? For instance, if the before is correct, why would I choose 4 GPUs instead of 128?

If I were to access 50 GPUs for 30 min, would it be $25?


Also, these are special Kepler cards, right, so is there a card that they are equivalent to speed wise? I'm curious what I can accomplish in the GPU hour for $1.
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Re: Announcing Octane Render Cloud Edition

Postby RayTracey » Thu Mar 21, 2013 2:39 am

RayTracey Thu Mar 21, 2013 2:39 am
Hi,

it's fantastic to see so much enthusiasm for the cloud service. Unfortunately I cannot go into too much detail at this time.
We will announce more details when we approach the beta test phase.

Thanks again for your support and encouraging words.

Cheers,

Sam
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Re: Announcing Octane Render Cloud Edition

Postby pixelrush » Thu Mar 21, 2013 5:41 am

pixelrush Thu Mar 21, 2013 5:41 am
Really good stuff.
Aside from rapid animations for films you could probably offer architects a real time walk through service for their clients to view or for real estate agents to show prospective buyers/investors...demo different arch finishes, substitute different furniture styles etc. Those sort of uses were considered here a couple of years ago but there are probably quite a few applications for gpu as a visualisation technology that havent been realised yet. If 24 fps could be attained from say from 2400 gpu (or maybe 800 with some future gpu series) it would indeed be a powerful virtual reality. Good to see Octane moving ahead. I think @radiance would be proud. :ugeek:
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