OctaneRender for LightWave Initial Overview

Forums: OctaneRender for LightWave Initial Overview
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: OctaneRender for LightWave Initial Overview

Postby tyrot » Fri Nov 16, 2012 5:29 pm

tyrot Fri Nov 16, 2012 5:29 pm
i swear to God i was totally depressed few weeks ago .. now it is like reborn for me... thanks THANKSSSSS wooohoo!
..
tyrot
Licensed Customer
Licensed Customer
 
Posts: 138
Joined: Sun Dec 19, 2010 8:43 am

Re: OctaneRender for LightWave Initial Overview

Postby RayTracey » Fri Nov 16, 2012 10:45 pm

RayTracey Fri Nov 16, 2012 10:45 pm
juanjgon wrote:Lightwave plugin has now all code to support animation. It also support Lightwave SDS and Displacement maps, Dinamics, etc.

User can use interactive render with animated scenes. It can work in two modes: one for animate only simple object transformations and cameras, that doesn't need to reload scene, and other with full scene update, that support deformations, dinamics, etc.





-Juanjo


Oh wow, that looks so unbelievably cool :shock:
RayTracey
OctaneRender Team
OctaneRender Team
 
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand

Re: OctaneRender for LightWave Initial Overview

Postby Bitboy » Fri Nov 16, 2012 11:23 pm

Bitboy Fri Nov 16, 2012 11:23 pm
This looks really really nice! I'm jumping on this as soon as it's out. Thanks a lot for supporting Lightwave this way guys! :)
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
User avatar
Bitboy
Licensed Customer
Licensed Customer
 
Posts: 23
Joined: Thu Feb 25, 2010 3:38 am
Location: Denmark

Re: OctaneRender for LightWave Initial Overview

Postby PeterCGS » Sat Nov 17, 2012 9:57 pm

PeterCGS Sat Nov 17, 2012 9:57 pm
Nice work! Finally a reason for me to upgrade that LW10 to 11 aswell :) I still do all my modelling in LW, so having Octane for fast checking everything before moving over to XSI and animation will be soo nice.
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
PeterCGS
Licensed Customer
Licensed Customer
 
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Mon Nov 19, 2012 1:17 pm

juanjgon Mon Nov 19, 2012 1:17 pm
rezman wrote:Will Lightwave 9.6 be supported?


About support for the 9.6, I think that it is going to be really hard. There are some important changes in the SDK that make it very problematic, specially for the interactive preview.

For the first release I am going to focus in support LW 10.1, 11.0, 11.5 and future 12.0 when avaliable, in both x32 and x64 versions. I have all this versions running now without big problems.

There is only a minor problem with LW10.1 ... it doesn't support the custom conections in nodes, so user can connect for example a Octane environment node to a Octane camera input in render target, but i am going to detect it at rendertime to avoid crashes.

-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7136
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender for LightWave Initial Overview

Postby aw1 » Tue Nov 20, 2012 4:52 pm

aw1 Tue Nov 20, 2012 4:52 pm
When are you going to release it? any expected date?

Thanks
Windows 7 Pro, i7 4770, 16 GB Ram, 1TB SSD, Asus GTX780Ti 3GB
User avatar
aw1
Licensed Customer
Licensed Customer
 
Posts: 75
Joined: Tue Feb 21, 2012 2:27 am

Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Tue Nov 20, 2012 4:59 pm

juanjgon Tue Nov 20, 2012 4:59 pm
aw1 wrote:When are you going to release it? any expected date?

Thanks


It is early to say, but I wanto to have a public beta version as soon as possible, perhaps in few month, early next year.

-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7136
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender for LightWave Initial Overview

Postby aw1 » Tue Nov 20, 2012 6:19 pm

aw1 Tue Nov 20, 2012 6:19 pm
Few Months!!!!!!!!!!!! oh man we going to die.. can't wait :):):)

Thanks for your reply :)
Windows 7 Pro, i7 4770, 16 GB Ram, 1TB SSD, Asus GTX780Ti 3GB
User avatar
aw1
Licensed Customer
Licensed Customer
 
Posts: 75
Joined: Tue Feb 21, 2012 2:27 am

Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Fri Nov 23, 2012 12:01 am

juanjgon Fri Nov 23, 2012 12:01 am
I have all code to support any kind of shader tree with any complexity, reuse of multiple connected nodes, etc. The three Octane materials (Diffuse, Glossy and Specular) and the material mixer are working now without problems. Now I only need to code all other nodes to have all Octane shading (and lighting) system inside LW, a bit tedious process, but easy anyway. I will record a video this weekend when I have some new nodes available.

-Juanjo
Attachments
materials.jpg
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 7136
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender for LightWave Initial Overview

Postby aw1 » Sat Nov 24, 2012 3:08 am

aw1 Sat Nov 24, 2012 3:08 am
wow! :) amazing...
Windows 7 Pro, i7 4770, 16 GB Ram, 1TB SSD, Asus GTX780Ti 3GB
User avatar
aw1
Licensed Customer
Licensed Customer
 
Posts: 75
Joined: Tue Feb 21, 2012 2:27 am
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 2 guests

Sat Dec 14, 2019 8:54 pm [ UTC ]