OctaneRender for Softimage Initial Overview

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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

PeterCGS wrote:Looks like textures are working! :lol:
Not perfect...
I want to have an initial system where all materials/shaders of all visible meshes will created. Which is working now.
A second system should update the materials/shaders if hidden meshes are unhidden or some material/shaders are animated.
The same as in the preview, when you tweak the materials/shaders.

And that´s the problem on which im working now...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Here a quick animation of the scene, 500 frames, 32 samples, direct lightning.
Time from frame to next frame, around 10sec...

Many thanks again for PeterCGS to share the scene.

face

[vimeo]http://www.vimeo.com/59358024[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

Nice, the plug-in seems to be shaping up well :D
wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

It's a little bit grainy but could you tell me the render time for each frame ?

I'm sure it's very fast ;)
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Around 10 seconds from frame to frame.
It was only a test with 32 samples cause some meshes have animated visibility.
I would know, if the meshes whiche are set to invisible are cleared and the new visible meshes and materials/shaders are created and set correct.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Just for comparison.. With the Soft2Octane exporter, it took me 36 seconds per frame just to export it out, and import/load textures in Octane :) Then I havent even started rendering!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

face wrote:Around 10 seconds from frame to frame.
It was only a test with 32 samples cause some meshes have animated visibility.
I would know, if the meshes whiche are set to invisible are cleared and the new visible meshes and materials/shaders are created and set correct.

face
Wow can't wait to use it :)
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Have added a subpixel sampling for the preview window.
This should make the setup process for single GPU devices on critical scenes much better...

face

[vimeo]http://www.vimeo.com/59869201[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Excellent! Will speedup the process of setting up lights by quite a bit :)
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

So guys,
now i have a 14day break from my work, time enough to complete the texture environment.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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