PeterCGS wrote:Looks like textures are working!
I want to have an initial system where all materials/shaders of all visible meshes will created. Which is working now.
A second system should update the materials/shaders if hidden meshes are unhidden or some material/shaders are animated.
The same as in the preview, when you tweak the materials/shaders.
And that´s the problem on which im working now...