Hi Everyone,
We at Otoy have been holding our horses from stampeding up the track, but now it is definitely time again to let one go and we are proud to publicly announce the development of OctaneRender for Daz Studio. The collaborative integrated plugins projects is moving forward and has resulted in the successful integration of the OctaneRender engine into Daz 3D Daz Studio using the SDKs of OctaneRender and Daz Studio.
With this plugin, users will have a faster workflow through modelling scenes and animating in the Daz Studio environment whilst firing up a render pipeline that allows interactive editing resulting in fast final animation rendering output. Daz Studio aficionados will be able to fine-tune and animate all parameters and see instantaneous rendering results by OctaneRender, all this from inside Daz Studio.
This is the fourth of a new series of fully integrated plugin solutions, embedding the OctaneRender GPU-based rendering engine directly into major 3d Modelling applications.
Here are the FAQs regarding compatibility, licensing, and features.
The Integrated Daz Studio Plugin is compatible to the current Daz Studio Version 4.5, and immediate two previous versions of Daz Studio. Like the other integrated plugins, this plugin product will require an authenticated version of OctaneRender Standalone Edition present in the same machine.
Latest preview:
[vimeo]http://www.vimeo.com/60253899[/vimeo]
Some of the concepts that can be seen here: Viewport camera controls and pickers (focus, material, ...), Nodegraph Editor, search materials by name (in the scene or in the Live DB), cached(!) Live DB materials, and last but not least applying materials by drag & drop them directly into the viewport (or group-wise within the material trees).
Of course there is a lot more to enhance this scene further - This should just show what can be achieved in a very short time with a few clicks only, without digging into the deeps of scene & material tweaking.
Features:
- All scene elements settings by OctaneRender from within the Daz Environment
- transfers entire scene (scene elements) to octane and then editing octane nodes through octane render setup
- OctaneRender viewport to view rendered image or animation in real-time:
- OctaneRender LiveDB access to a large amount of community-made materials:
- Custom Nodegraph Editor, node types can be added via drag and drop
- tree structure allows users to access a static list of available nodetypes as well as used nodes
Below are videos of the integrated Daz Studio plugin in action:
OctaneRender for DAZ Studio Sunlight (new model) & Google Maps
[vimeo]http://www.vimeo.com/55246483[/vimeo]
http://www.vimeo.com/55246483
... how to use an integrated Google Maps browser to set up the sunlight environment
OctaneRender for DAZ Studio Live Geometry test
[vimeo]http://www.vimeo.com/53776177[/vimeo]
http://www.vimeo.com/53776177
OctaneRender for DAZ Studio live cam & material test
[vimeo]http://www.vimeo.com/36740970[/vimeo]
http://www.vimeo.com/36740970
All done in realtime, no special preparation of the scene, no speed-ups, just using a 3DConnexion
SpacePilot for realtime navigation.
OctaneRender for DAZ Studio Aniblocks test
[vimeo]http://www.vimeo.com/39469759[/vimeo]
http://www.vimeo.com/39469759
Quickly put together, rendered over night;
ca. 1mio tris, only diffuse & some direct light from a single sun environment, directlighting kernel, ~1min. per frame
(quickly = simple cam move, Jeans fitting not perfect, some mats to glossy, and much, much more )
OctaneRender for DAZ Studio Nodegraph Editor preview
[vimeo]http://www.vimeo.com/43451537[/vimeo]
http://www.vimeo.com/43451537
The custom Nodegraph editor; on the left a static list of available nodetypes as well as used nodes,
which can be added via drag&drop; The view supports panning and zooming, and of course all features
of the standalone. Also added "extracting" and "inserting" of nodes (mostly to keep the graph clean from
unneeded wiring)...
The launch date and pricing is still TBA , this plugin is currently undergoing closed beta tests and will soon be released.
Feel free to post your comments here.
Best regards,
The OctaneRender Team