Well at least can we expect camera animation in further updates (not after 1.0) that will not require re-importing meshes, arch viz animation with changing light intensity of materials (when we got emitters) , sun/sky animation and camera path animation inside octane?radiance wrote:it would still need to voxelise, and, importing animation from collada into octane is no easy task. i don't think we will have that in v1.0havensole wrote:I thought I had commented on this earlier, but I must have screwed something up. Anyway, wouldn't an animation import format like collada/fbx/rib fix some of the import/voxelising issues as it would load the animation at once versus separate obj files for each frame?
Radiance
off-topic : And what happens after v1.0 till v 2.0 in matter of cost? free updates or charged ? just out of curiosity.