I think it's a good news to have OTOY in the Octane dev ressources ( Paul Debevec
). My question is, and I hope Radiance can answer me, the next released of Octane will have Cloud computing or not ( I'm talking about next beta released ) ? Cause just only 1500 Vram memory is really few ( with the last nvidia driver only 1200 vram ).
An other question, a real integrated plugin for Blender will be good ( Yoyo plugin is really great but not integrated like in 3dsmax with material ). Little studio (our studio include) think about integrate blender as main application, cause no expensive licences to buy. Also, when it'll be possible to have a real structure scene in RIB with multiple obj call or other in one scene (like plained in dev from start) ? It'll be great to have a baked data animation file directly in Octane ( like Guerilla render, our current render engine ) or to have integrated plugin for application like 3dsmax... In all ways, a real plugins for application like 3dsmax, for maya, blender, softimage and co, or a real scene structure and export all animation data to Octane. I think plugins could be more efficient.
I hope, Radiance, you'll answer me.
In all way Octane is a robust render but not really professional product for now (cause plugins, passes, particles, fur and shadows caster), but few things can do the difference.
Thank in advanced.