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Re: looking documentation contributors

Postby Sam » Sat Jan 16, 2010 12:51 pm

Sam Sat Jan 16, 2010 12:51 pm
@Radiance im using Moment of Inspiration 3D developed by one man Michael Gibson (previous Rhino dev)

Here's the website http://moi3d.com/
Its currently in v2 beta. License is 195$ for v1 with access to v2 beta.
Its very powerfull and a joy to use. Its like skecthup but for Nurbs.

edit: Ive made a single Topic for all the meshes im working on viewtopic.php?f=9&t=109

Here's a complex model ive done with it http://moi3d.com/forum/index.php?webtag=MOI&msg=2804.1 (3DM file included)
And here's other works http://moi3d.com/forum/index.php?webtag=MOI&msg=3173.1
And here's my vimeo page featuring two work done in Moment of Inspriation 3D http://www.vimeo.com/zellersamuel
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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Re: looking documentation contributors

Postby Ralf-S » Sat Jan 16, 2010 3:10 pm

Ralf-S Sat Jan 16, 2010 3:10 pm
radiance wrote:what software are you using to make those cad models with ?

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Hi radiance, we are using Moi3D, if you want you can ask Phil :)
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Re: looking documentation contributors

Postby Sam » Sat Jan 16, 2010 3:18 pm

Sam Sat Jan 16, 2010 3:18 pm
Yeah 3D is a small world :lol:
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Re: looking documentation contributors

Postby jelex » Sun Jan 17, 2010 1:33 am

jelex Sun Jan 17, 2010 1:33 am
here is a rhino file (rar ziped)a jewellery model rings,
see someone want to use with octane render, please post results.

http://www.easy-share.com/1909021798/ring_1.rar

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Re: looking documentation contributors

Postby Tim Ellis » Mon Jan 18, 2010 11:56 am

Tim Ellis Mon Jan 18, 2010 11:56 am
Sam wrote:
don't go for millions of polies, but hundreds :)
note that SSS is not planned for v1.0 so it will take a while before it's implemented.


Yep Im not going to make millions :) Maybe a poly every 3° and no poly smaller than 5mm
I know that SSS is not planned for v1.0 but its very important to build the material scene as if SSS was already here.

Here's a first preview, camera angle is actually centered to sphere normals.
Every round surface is in rounded surface class (not G1 / G2 or G3) because rounded is the most common type of surfaces.
Image



Here's a little update, what do you think ? Improvements ?

Image

Update: Here's a little scene for glass / Subsurface materials
Image

I uploaded OBJ of both those objects at 3° angle per polygon in NGONS
I got some modifications to do I think but you can already download these and see if everything works.
download here -> http://rapidshare.com/files/335898429/o ... re_sss.rar

What is needed is someone to make UV, make a ground plane with a grid, and make an "octane render" sticker on the sphere.
No offence, but yet another rip off of Maxwell test object!! Is it not possible for people to produce something new?

Also someone should build the scene into Octane specially with good lighting.

The thing about the Maxwell test scene is that it's calibrated. You're not going to be able to do this yet with what I've seen of the demo.

If you want help with a test object, or modification etc with this one, count me in.

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Re: looking documentation contributors

Postby pedrojafet » Fri Jan 22, 2010 8:35 pm

pedrojafet Fri Jan 22, 2010 8:35 pm
Radiance,
Could you please share Octane logo with us???
I'd like to do some render tests with it...
BR.
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Re: looking documentation contributors

Postby radiance » Fri Jan 22, 2010 8:53 pm

radiance Fri Jan 22, 2010 8:53 pm
here it is :)

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Re: looking documentation contributors

Postby pedrojafet » Fri Jan 22, 2010 9:05 pm

pedrojafet Fri Jan 22, 2010 9:05 pm
Do you have just the * in hi-res?

EDIT: Sorry, didn't checked the resolution... it's good... Tks.
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Re: looking documentation contributors

Postby x3studio » Mon Feb 22, 2010 4:38 pm

x3studio Mon Feb 22, 2010 4:38 pm
Hello All!

If there will be English documentation I could translate it into Polish Language..
Just give me any information..
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Re: looking documentation contributors

Postby radiance » Tue Feb 23, 2010 11:54 am

radiance Tue Feb 23, 2010 11:54 am
Hi,

Thanks, i think we've enough people now helping with documentation.
Once we're at a point where it's finished enough to allow for translations,
we will contact you :)

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