face_off wrote:Seeker - the ORBX you sent me has the geometry in an ABC (Scene) node rather than a Mesh node. The ORBX file must have one single unconnected Mesh node in order for the import to work.I sent you one of the files I'm battling with on the import. I would appreciate if you could take a look - it would be great if you could get it to work.
Dang! I thought we might get away with these alembic files... Do you know if there is a way to simplify such a file to allow the ORBX import into the plugin?
Ok, I can see it says that these nodes are ignored but why is that? Is it a Standalone limitation? Being able to invert a displacement map reference file without reverting to Photoshop would be nice.face_off wrote:That is correct - pls see the Displacement notes in the link in my signature below.1. The following controls seem to have no effect on the displacement node: power / gamma / invert
Would appreciate that, thanks Paul.face_off wrote:This is a known issue. At some point I will integrate a better color picker.2. The colour picker does not remember custom colours added at all.
Thanks Paul.face_off wrote:I agree. It would actually be better to send the change to Octane after the user presses Enter or Tab - however because in some cases there is no other edit control in the Setup window to move the cursor focus to, Windows is blocking the sending of the Enter/Tab event. I will revisit this to see if there is a solution.I like the fact that changes/tweaks made to any of the slider settings are applied without pressing enter or a button. However, it's a bit annoying that when I enter a point for a decimal value, the render window responds 'at that moment' - i.e. before I can even type my full .05 value (displacement is a typical example which lets you sometime wonder what's going on here?). One day when one of your toddlers is bored, ask him or her to just put a small delay (even 1000ms) after typing the first number before the render window gets updated. I know it's a small thing but it would be nice.