
Stuck In The Mud
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
An illustration of and by the Sketchup plug-in....


Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
still stuck......
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Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
The main goal of this project is to make high quality terrain (and facade) displacement based materials that are god on very large surfaces.
Displacement based grass is a challenge.....
Displacement based grass is a challenge.....
Last edited by johlanga on Sun Aug 19, 2018 6:48 pm, edited 1 time in total.
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Last edited by johlanga on Sun Aug 19, 2018 6:33 pm, edited 1 time in total.
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
A small update on grass displacement material.
I have created a material witch is super easy to adapt to every site and lighting conditions.
For realistic ultra close up, my preliminary conclusion are that you have to use scatter (NB, the toy robot are 30 cm high).
I have created a material witch is super easy to adapt to every site and lighting conditions.
For realistic ultra close up, my preliminary conclusion are that you have to use scatter (NB, the toy robot are 30 cm high).
Last edited by johlanga on Sun Aug 19, 2018 7:18 pm, edited 1 time in total.
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
Next up, a plaster facade material.
Here is my first test
Here is my first test

Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone