I saw a few tutorials for C4D and wanted to try to make something similar (a fully procedural material) in 3ds Max, using only the Octane Dirt, Gradient and Noise.
Added a small video to show how it looks in action:
Procedural old painted metal
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Sakalakapaka
- Posts: 29
- Joined: Mon May 31, 2010 7:15 pm
The texture looks really nice but the colour doesn't go too well mate
Mihir
Mihir