mikeadamwood wrote:Sorry to dig up an old thread but does anyone know when exporting from 3D Coat which normal map node to work with.. There's normal map software presets and not sure which one to select?
grimm wrote:Thanks PyatFre! Wow, sorry this took so long to respond. You're right it's doesn't look quite right, it was more of a work in progress. I was thinking of adding a particle system on top of the texture to get more of a 3D effect, hopefully more realistic as well. Here is a test image I was playing around with, it would be better with more random shaped dust particles, I just used a iso sphere instance. This particular test uses 120000 particles.
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