Well, time to test and have fun with 2.3_v5, I did exactly the same shot, the big, actually huge difference, NO RESIZING this time, what you see is what I got, I just played with the new inbuilt hotpixel removal, with values from .1 to .5 in the last ones, test 14 is the same as 12 but with new build, you can see that light efficiency is better so I had to tweak tonemapper to get a more dark shot (which I was after) than in previous build, specs as always in filename. After the first shots I added the FROSTED glass, which is something we want to add to the real thing since it's too bright right now. I love the results and I love this build, plain awesome.
For comparation sake I've added a picture I've took with my cell of the actual lamp, you can figure out which one it is since there is a different solution for the lamp holder.
Hope you like, 'cause I'm having lot's of fun
btw, 30 minutes was probably more than enough, but I was doing other things and I stoped them when I could.
my little lamp hack
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
It looks really cool:) well done.
Cheers,
n1k
Cheers,
n1k
thanks guys.
Last one for now.
I've also noticed that bump map has improved in v5, so I should lower it to get a closer to reality look, but I rather prefer octane's to the real thing right now, damm, I won't be able to look at it the same
Last one for now.
I've also noticed that bump map has improved in v5, so I should lower it to get a closer to reality look, but I rather prefer octane's to the real thing right now, damm, I won't be able to look at it the same

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB


The only difference I see, except for the blade, is that in the real one the cylinders have a bit of random rotation.
It's possible to see the effect of the lamp in a room and especially on the floor?
bravissimo

ciao beppe
no colors no party 
the second one is hypnotic
ciao beppe

the second one is hypnotic

ciao beppe

Well, while I was playing with the DOF in the second one, this weird thing happend, at high aperture values there was a weird optical effect where I could see the bulb clearly inside thru the holes in the lamp in the left, freaky. I might do it later, just because

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Very nice lamp and test..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1