NICK'S Test Thread

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Re: NICK'S Test Thread

Postby MildMustard » Wed Mar 01, 2017 2:50 pm

MildMustard Wed Mar 01, 2017 2:50 pm
Nice man, I have been meaning to do a Unity/Unreal interior project for some time.

There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door :) (The Height is way off, it probably bugs me the most) :D Otherwise, very awesome first attempt!! Well done.
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Re: NICK'S Test Thread

Postby NVN » Thu Mar 02, 2017 11:01 am

NVN Thu Mar 02, 2017 11:01 am
MildMustard wrote:Nice man, I have been meaning to do a Unity/Unreal interior project for some time.

There are a few things that you may want to look at, lighting and samples (splotches), some UV and texture issues but the biggest one is probably your door :) (The Height is way off, it probably bugs me the most) :D Otherwise, very awesome first attempt!! Well done.


thx for ur feedback man :-)
yes...the door makes me crazy too! ;-)

The texture resoltion is quite low because its more optimized for VR.......which looks more realistic due to stereo effect.
But ur right some UV-Textures have some issues also.
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Re: NICK'S Test Thread

Postby glimpse » Thu Mar 02, 2017 11:12 am

glimpse Thu Mar 02, 2017 11:12 am
hi, I have pretty simple question if You would not mind.

once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?

Thanks
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Re: NICK'S Test Thread

Postby NVN » Fri Mar 03, 2017 8:09 pm

NVN Fri Mar 03, 2017 8:09 pm
glimpse wrote:hi, I have pretty simple question if You would not mind.

once You bake lighting into models & import them into Your scene inside unity/unreal, what happens with reflections? since those depend on position of viewer? are those calculated realtime?

Thanks


my example shows baked reflection....so the glossiness is baked into the map.
But i think, its better to bake only the diffuse-map and add some glossiness by unity...so we have interactive reflection
i hope it helps.
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Re: NICK'S Test Thread

Postby NVN » Fri Mar 10, 2017 8:25 pm

NVN Fri Mar 10, 2017 8:25 pm
so...here is my next try:
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Re: NICK'S Test Thread

Postby NVN » Fri Mar 10, 2017 10:04 pm

NVN Fri Mar 10, 2017 10:04 pm
some steps further
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Re: NICK'S Test Thread

Postby NVN » Fri Mar 10, 2017 11:04 pm

NVN Fri Mar 10, 2017 11:04 pm
3 Beer later....i hate Sub-D-Modelling...brain fucking :-(
Add some Details
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Re: NICK'S Test Thread

Postby NVN » Sat Mar 11, 2017 12:24 am

NVN Sat Mar 11, 2017 12:24 am
enough for today
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Re: NICK'S Test Thread

Postby NVN » Sun Mar 12, 2017 10:49 pm

NVN Sun Mar 12, 2017 10:49 pm
Some updates:

add backshell
add some details
improve mesh
add new close button
add window
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Re: NICK'S Test Thread

Postby NVN » Sun Mar 12, 2017 11:00 pm

NVN Sun Mar 12, 2017 11:00 pm
wire:
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