NICK'S Test Thread
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
that animation is aweome! =) thanks for sharing!
Hi NVN,
this room rendering and animation really looks very realistic! Very well done!
Could you share your lighting setup for this scene? What kind of Emitters did you use with which settings? The hard shadows on the right look like casted from a very spotted light source... how did you achieve this inside C4D? Seems not to be a IES light, therefor it is too clean for my experiences..
Or is this just the look you get with 1 or 2 Area lightsources and all environment lighting off? (Noticed the black window (black sphere surrounding the scene?), that gives it a realistic nighttime artifical lighting look).
Thanx for sharing,
ChrisVis
this room rendering and animation really looks very realistic! Very well done!
Could you share your lighting setup for this scene? What kind of Emitters did you use with which settings? The hard shadows on the right look like casted from a very spotted light source... how did you achieve this inside C4D? Seems not to be a IES light, therefor it is too clean for my experiences..
Or is this just the look you get with 1 or 2 Area lightsources and all environment lighting off? (Noticed the black window (black sphere surrounding the scene?), that gives it a realistic nighttime artifical lighting look).
Thanx for sharing,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Holy shit. The render of the office with the 3 screen PC setup is awesome!
NVN wrote:Directlight RT= 4min with my Titan
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
The Commode scene is also awesome. You are truly a master at this.
The paint on the wall is perfect too and what I'm trying to get to. Are you using a falloff node and a mix material or what for the painted wall?
Myself so far I'm using a glossy and a bump and it looks right from face on but doesn't fade out the way yours does. Awesome work.
The paint on the wall is perfect too and what I'm trying to get to. Are you using a falloff node and a mix material or what for the painted wall?
Myself so far I'm using a glossy and a bump and it looks right from face on but doesn't fade out the way yours does. Awesome work.
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Nick:
Thanks man. Wow: You got a really good effect just with a glossy material. I wonder if what makes the difference is the extra lights? I'll try your settings compared to mine and render with and without extra lights to see what difference it makes.
Thanks for the info.
Thanks man. Wow: You got a really good effect just with a glossy material. I wonder if what makes the difference is the extra lights? I'll try your settings compared to mine and render with and without extra lights to see what difference it makes.
Thanks for the info.