Still having some issues with the subsurface workflow - seems that some of the details are getting lost when combining multiple materials. And can't seem to get the ears to a good spot without making things a lot more complicated than they need to be =P but nonetheless, quite happy with the way Octane is handling skin/subsurface.
Digital Emily human face render
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
More of a work in progress than anything else but this is the digital Emily face scan rendered in Octane/Maya.
Still having some issues with the subsurface workflow - seems that some of the details are getting lost when combining multiple materials. And can't seem to get the ears to a good spot without making things a lot more complicated than they need to be =P but nonetheless, quite happy with the way Octane is handling skin/subsurface.

Still having some issues with the subsurface workflow - seems that some of the details are getting lost when combining multiple materials. And can't seem to get the ears to a good spot without making things a lot more complicated than they need to be =P but nonetheless, quite happy with the way Octane is handling skin/subsurface.