PMC dispersion bolts test

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
megamattus
Licensed Customer
Posts: 22
Joined: Tue May 04, 2010 10:37 pm
Location: Buenos Aires

wow! it looks great! thank you guys for making our rendering lives faster/easier/better!
octane rocks! i'm a new buyer and i'm simply amazed by your product...
no more vray suffering...

cheers from argentina!
matias
Phenom 555 B.E. X2 @ X4 3.6Ghz - Geforce GTX 460 1GB MSI CYCLONE OC - 4GB DDR3 RAM OCZ GOLD 1600MHZ - BIOSTAR TA785 G3+
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

The render looks great & the news are inspiring :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

Good work Radiance and all Octane team !

as i say before, i would buy octane 2 right now ! I like how u handle the biz :)

Respect
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

radiance wrote:Hi all,

Here's a little test render with the new pmc kernel in 2.47+,

Radiance
This is with current 2.47, or this "+" is for newer build?
Great image BWT, very clean...
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
User avatar
Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Very nice photo Rad ;) Awsome news regarding the bidir algorithm.

Cheers,

Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
hadouken
Licensed Customer
Posts: 103
Joined: Thu Jul 01, 2010 10:56 pm
Contact:

radiance wrote:I left it running overnight, and in the morning it was finished at 16000/16000.
I don't know when it was done though, and forgot to check... (should have taken a screenshot too... :( )
It looked pretty clean after on hour though, i'm sure 2 hours would have been more than enough, and I used one GTX460 GPU.

We're still working on optimizing the PMC kernel, at this time it's difficult to predict, but I'm hoping we can get 2x speedup after the optimizations are finished,
in a few weeks with the big beta 2.5 release.
Bidirectional pathtracing (and PMC) should make renders like this one converge MUCH faster,
and bidirectional pathtracing + PMC is something we will be starting work on next, after 2.5 is out.
PMC + bidirectional will be ideal, it will be as efficient as the popular standard in CPU based unbiased engines (MLT+bidir),
and this combines with the power of GPUs should really take things to a new level.

Radiance
That's fantastic news. Will bidirectional path tracing be ready for 1.0 or later?
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

http://zaixxiaz.com/
User avatar
Hawker
Licensed Customer
Posts: 68
Joined: Sat Feb 20, 2010 2:19 am

great.

with with new pmc version 2.47+, the caustics seem to converge better than in the 2.47. Am i wrong ?

So you expect up 2 times faster with the opti, it's great. And after bidirectional implementation speed up again ?

this sounds good, both for octane and unbiased use.
ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

wohooo! dispersion looks great!
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
User avatar
babygenius55
Licensed Customer
Posts: 39
Joined: Sat Jun 04, 2011 3:29 pm
Contact:

i wish I could get my PMC render to look anything like this. all of my renders are blown way out when I try. Even with no lights in the scene. Any suggestions? I'm using linux, but it happens on windows too.
R.I.P. Pootie. Too much hate in the world. :P
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Did your change any of the settings from the pmc kernel
Post Reply

Return to “M is for Metaverse Gallery”