T42 with too much fire flies ...

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enricocerica
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Here is another try but I got alot of fire flies, I didn't used hdr to light as it produces much more fire flies, this is probably due to the high reflective shaders used, I post it anyway.
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t42_ca.png
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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radiance
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great :)
it's probably the glass material.
i think it still has a small issue with total internal reflection,
and we also need MLT for scenes like this.

i'm starting development of MLT once the current stuff is ready/debugged :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Solo
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enricocerica, how long did the render take?
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enricocerica
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Hi Solo,

Don't remember exactly and I didn't capture that information, considering octane stops the rendering after a predefined amount of samples and I'm quite sure I've set this parm a bit higher then default, I would say 20 min but maybe less. This alpha version is not yet optimized for glass rendering, so the rendering time will be less in the future.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Solo
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Thanks for the reply, I do understand that Octane is still in closed beta and there needs to be a lot of optimising before releasing a public beta, these little glitches will be sorted out.
What kind of controls do you have with glass materials? like IOR, coefficients, etc
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enricocerica
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Yes, once MLT is implemented those glitches will disappear.
For now (Alpha version) glass materials has IOR, reflection, transmission and smooth controls
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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