glimpse wrote:aoktar wrote:
Common pitfall is to compare the different concept. BRUTE FORCE against to GI CACHE estimations. Corona has two modes as i could see. I think it's impossible to hit GPU rendering by BRUTE FORCE methods. And i'm very curious about results of GI cache on animated meshes. Vray had this problems(GI filickering) on GI estimation methods.
I though Corona is BRUTE FORCE..so, this given scene, how it was made to render?
need to do more homework, as it's not fair to compare apples to oranges then..
No, secondary is "HD cache"