Interior rendering tests

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Re: Interior rendering tests

Postby aoktar » Wed Oct 22, 2014 1:43 pm

aoktar Wed Oct 22, 2014 1:43 pm
glimpse wrote:
aoktar wrote:
Hey,
Common pitfall is to compare the different concept. BRUTE FORCE against to GI CACHE estimations. Corona has two modes as i could see. I think it's impossible to hit GPU rendering by BRUTE FORCE methods. And i'm very curious about results of GI cache on animated meshes. Vray had this problems(GI filickering) on GI estimation methods.


I though Corona is BRUTE FORCE..so, this given scene, how it was made to render?
need to do more homework, as it's not fair to compare apples to oranges then..


No, secondary is "HD cache"
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Re: Interior rendering tests

Postby glimpse » Wed Oct 22, 2014 2:00 pm

glimpse Wed Oct 22, 2014 2:00 pm
aoktar wrote:No, secondary is "HD cache"


ok, so it means they are cutting corners =) curious to see if there are any downsides in animations then..
& I guess it is possible to make brute force on both, primary & secondary solvers, isn't it?
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Re: Interior rendering tests

Postby aoktar » Wed Oct 22, 2014 2:06 pm

aoktar Wed Oct 22, 2014 2:06 pm
glimpse wrote:
aoktar wrote:No, secondary is "HD cache"


ok, so it means they are cutting corners =) curious to see if there are any downsides in animations then..
& I guess it is possible to make brute force on both, primary & secondary solvers, isn't it?


yes, you can select "path tracing" as secondary. I think it's brute. I have started a render with this option but i have to cancel after a half hour. That was too noisy still and was looking as Octane's after first minute.
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Re: Interior rendering tests

Postby glimpse » Wed Oct 22, 2014 2:29 pm

glimpse Wed Oct 22, 2014 2:29 pm
aoktar wrote:
yes, you can select "path tracing" as secondary. I think it's brute. I have started a render with this option but i have to cancel after a half hour. That was too noisy still and was looking as Octane's after first minute.


that doesn't surprise at all, remember doing that in vray..- in any interior that's simply not an option..
Anyway, thanks for Your time & all clarifications, Aoktar!
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Re: Interior rendering tests

Postby PAQUITO » Fri Oct 24, 2014 1:23 pm

PAQUITO Fri Oct 24, 2014 1:23 pm
Some pious soul that can export this to obj at least... :(
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Re: Interior rendering tests

Postby centropolis » Sat Oct 25, 2014 5:35 pm

centropolis Sat Oct 25, 2014 5:35 pm
Hi aoktar,

You can post a link to download the entire scene for cinema4D ? For testing ...
Thanks.

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Re: Interior rendering tests

Postby gabrielefx » Sat Oct 25, 2014 6:10 pm

gabrielefx Sat Oct 25, 2014 6:10 pm
the Flos lamp cap is upside-down!

now Corona has a good RT render option.
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Re: Interior rendering tests

Postby schodt » Mon Oct 27, 2014 11:07 am

schodt Mon Oct 27, 2014 11:07 am
Would anyone mind sharing the scene / send a PM with a link to it? The version on corona's site is with corona materials only :/ Would be nice to play around with the settings in Octane :)

Aoktar, your renderings look great!
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Re: Interior rendering tests

Postby bbeepp » Mon Oct 27, 2014 12:27 pm

bbeepp Mon Oct 27, 2014 12:27 pm
schodt wrote:Would anyone mind sharing the scene / send a PM with a link to it? The version on corona's site is with corona materials only :/ Would be nice to play around with the settings in Octane :)

Aoktar, your renderings look great!


Check your PM ;)
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Re: Interior rendering tests

Postby sean60274 » Sun Nov 02, 2014 8:55 am

sean60274 Sun Nov 02, 2014 8:55 am
I made one as similar to the original Corona image as posible.
Some unused items are killed. Camera was modified too.
The render speed isn't optimized, still noisy and VERY SLOW!
Feel free to download and study.

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