Hopefuly sun is back soon ... (update 26/04)

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Re: Hopefuly sun is back soon ... (update april 7)

Postby enricocerica » Sun Apr 07, 2013 6:11 pm

enricocerica Sun Apr 07, 2013 6:11 pm
solomon wrote:
how are you able to render HDRI together with Dalight?


I'm not :/
I first render a daylight image and then a hdr one and mix them together using Gimp playing with the alpha slider.
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Re: Hopefuly sun is back soon ...

Postby teecee2107 » Sun Apr 07, 2013 8:31 pm

teecee2107 Sun Apr 07, 2013 8:31 pm
Effectivement, Enrico, je suis certain que ce sont tes magnifiques images qui on fait revenir le soleil aujord'hui !
J'aime beaucoup l'atmosphère de cette série, beaucoup plus 'optimiste' que ta précédente série (que j'ai aussi adorée !). Le soin apporté aux détails est, comme toujours, extraordinaire.
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Re: Hopefuly sun is back soon ...

Postby jmfowler » Mon Apr 08, 2013 12:59 am

jmfowler Mon Apr 08, 2013 12:59 am
Excellent work!
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Re: Hopefuly sun is back soon ...

Postby ROUBAL » Mon Apr 08, 2013 1:04 am

ROUBAL Mon Apr 08, 2013 1:04 am
Wonderful scene Enrico !

Didn't you encounter a problem with transparent shadows for trees leaves ?

I have just found that transparent shadows seem to be broken since Octane 1.11 !

http://render.otoy.com/forum/viewtopic.php?f=33&t=30196&start=70
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Re: Hopefuly sun is back soon ...

Postby enricocerica » Mon Apr 08, 2013 10:38 am

enricocerica Mon Apr 08, 2013 10:38 am
Merci Thierry, j'espère que vous en avez bien profité, bonjour chez toi et à+;)

Thanks Roubal : Yes indeed I have a similar problem with leaks on the wall, I used a blender shrinked wrap mesh (probably like you) and noticed that I had a shadow under the whole surface. Didn't thought to a bug first and finally had to create a mesh covering all my wall to avoid that, but now you point it, it seems to be a bug and I hope this to be solved quickely, very annoying indeed.
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Re: Hopefuly sun is back soon ...

Postby cadvis » Mon Apr 08, 2013 1:13 pm

cadvis Mon Apr 08, 2013 1:13 pm
Hello Sir! Great work. I really, really love what you do with octane render and Blender.

'All the vegetation is home made and generated with a script I developed in Python for Blender 2.49'

Any chance of getting that magic script from you ?? Please ?

:)

Thanks
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Re: Hopefuly sun is back soon ...

Postby enricocerica » Tue Apr 09, 2013 5:49 pm

enricocerica Tue Apr 09, 2013 5:49 pm
cadvis wrote:Hello Sir! Great work. I really, really love what you do with octane render and Blender.

'All the vegetation is home made and generated with a script I developed in Python for Blender 2.49'

Any chance of getting that magic script from you ?? Please ?

:)

Thanks


Thanks Cadvis,

Well, as said to other who also asked for it, for now I'm trying to sell the trees I'm creating with the script, so if I distribute it, I'll reduce my chances ;)
By the way, the script is not very user friendly and requires some tricks to achieve a result and I don't want to spend time to document it.
I'm trying to port it to blender 2.6 and maybe, one day I'll offer it ...
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Re: Hopefuly sun is back soon ...

Postby ROUBAL » Wed Apr 10, 2013 1:49 am

ROUBAL Wed Apr 10, 2013 1:49 am
Hi Enrico, I have understood what happens with transparent shadows : it is not a problem with alpha shadows, but it is due to the fact that the mesh underneath the sticker has a material using the dirt texture : the dark area is dirt under the sticker !

http://render.otoy.com/forum/viewtopic.php?f=23&t=30317

:arrow: A feature allowing the dirt texture generator to ignore faces supporting a transparent alpha would be very usefull to avoid this trouble.

Inverting the normal of the dirt and reducing all parameters of dirt to minimum can help a bit, but the dirt is very few noticeable... often not enough !
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Re: Hopefuly sun is back soon ...

Postby enricocerica » Wed Apr 10, 2013 5:54 am

enricocerica Wed Apr 10, 2013 5:54 am
ROUBAL wrote:Hi Enrico, I have understood what happens with transparent shadows : it is not a problem with alpha shadows, but it is due to the fact that the mesh underneath the sticker has a material using the dirt texture : the dark area is dirt under the sticker !

http://render.otoy.com/forum/viewtopic.php?f=23&t=30317

:arrow: A feature allowing the dirt texture generator to ignore faces supporting a transparent alpha would be very usefull to avoid this trouble.

Inverting the normal of the dirt and reducing all parameters of dirt to minimum can help a bit, but the dirt is very few noticeable... often not enough !


Thanks roubal,
You confirm what i just noticed yesturday evening, would be great to have a solution for that ...
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Re: Hopefuly sun is back soon ...

Postby cadvis » Wed Apr 10, 2013 7:29 am

cadvis Wed Apr 10, 2013 7:29 am
Thanks Cadvis,

Well, as said to other who also asked for it, for now I'm trying to sell the trees I'm creating with the script, so if I distribute it, I'll reduce my chances ;)
By the way, the script is not very user friendly and requires some tricks to achieve a result and I don't want to spend time to document it.
I'm trying to port it to blender 2.6 and maybe, one day I'll offer it ...'


Thanks Enricocerica for your reply.

I fully understand that - I had to ask and try :). I'll wait for that day :)/

Thanks
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