And a car

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And a car

Postby enricocerica » Sat Jan 16, 2010 11:03 pm

enricocerica Sat Jan 16, 2010 11:03 pm
Test of a car rendering with studio light
Attachments
car1.jpg
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: And a car

Postby N30N » Sat Jan 16, 2010 11:08 pm

N30N Sat Jan 16, 2010 11:08 pm
Woh, very nice. :o
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Re: And a car

Postby radiance » Sat Jan 16, 2010 11:11 pm

radiance Sat Jan 16, 2010 11:11 pm
hey,

very very nice :)
what rendertimes / polys ?

also, what's wrong with the window glass ?
is it double sided and are the normals facing outwards from in the glass on both sides ?
is so, they probably did'nt get exported,
so you'll have to enable the 'normals' button in the blender OBJ export buttons...

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Re: And a car

Postby enricocerica » Sat Jan 16, 2010 11:19 pm

enricocerica Sat Jan 16, 2010 11:19 pm
About 416000 triangles and the rendering time was 4 min

This is an old model I rendered with Yafray and I probably didn't created double glasses it's probably a one side mesh and this may explain the problem.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: And a car

Postby enricocerica » Sun Jan 17, 2010 4:57 pm

enricocerica Sun Jan 17, 2010 4:57 pm
Just fixed the issue with the glass ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: And a car

Postby radiance » Sun Jan 17, 2010 4:59 pm

radiance Sun Jan 17, 2010 4:59 pm
thanks :) that's looking a lot better :)

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