More testing of a3d scanning workflow. Scan was done with Agisoft Metashape --model is a mixture of the scanned model + macro detail via displacement created from the adjusted diffuse. The ground shadow and integration looks a little wonky for some reason but i'm not too concerned about that as my concern was seeing what type of detail I could get out of the cookie from the scan.
The material is fairly simple--Mix Material, blending between a diffuse and an SSS material (a common trick I use for opaque objects so I can have control over the SSS effects more easily) as well as Spec, Roughness and and Displacement Maps derived from the Diffuse.
Please click images to see high res, as there's a lot of nice macro detail going on in texture.