Ken1171 wrote:I was wondering why the Octane plugin fails to recognize even texture maps from Poser materials when I use Physical Surface root nodes. Is this how it was supposed to be?
The plugin conversion was developed before there was a physicalsurface root node (P11).
It would be nice though if this root node in Poser was translated to metallic or universal material.
I think it could be converted from the current code, because we'd just have to change the root node ID string, the channel ID strings, and then matching the node connections because they are different. In addition, the Physical Surface node has way less channels than Poser Surface, so it should be less work in the conversion. I think it's worth because the world works in PBR these days, and newly created materials are all converging to it.