OctaneRender 4 for Poser [TEST and STABLE]

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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby wimvdb » Sat Feb 16, 2019 11:12 am

wimvdb Sat Feb 16, 2019 11:12 am
Ken1171 wrote:I was wondering why the Octane plugin fails to recognize even texture maps from Poser materials when I use Physical Surface root nodes. Is this how it was supposed to be?


The plugin conversion was developed before there was a physicalsurface root node (P11).
It would be nice though if this root node in Poser was translated to metallic or universal material.
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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby Ken1171 » Sat Feb 16, 2019 9:17 pm

Ken1171 Sat Feb 16, 2019 9:17 pm
wimvdb wrote:
Ken1171 wrote:I was wondering why the Octane plugin fails to recognize even texture maps from Poser materials when I use Physical Surface root nodes. Is this how it was supposed to be?


The plugin conversion was developed before there was a physicalsurface root node (P11).
It would be nice though if this root node in Poser was translated to metallic or universal material.


I think it could be converted from the current code, because we'd just have to change the root node ID string, the channel ID strings, and then matching the node connections because they are different. In addition, the Physical Surface node has way less channels than Poser Surface, so it should be less work in the conversion. I think it's worth because the world works in PBR these days, and newly created materials are all converging to it.
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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby Erick » Sun Feb 17, 2019 9:03 am

Erick Sun Feb 17, 2019 9:03 am
So far, everything appears to work nice! :D

Within the image nodes (Greyscale or RGB ... ) we now have an option called "Linear Space Invert".
By default is enabled, but what does it do, please?
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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby face_off » Mon Mar 18, 2019 1:11 am

face_off Mon Mar 18, 2019 1:11 am
Within the image nodes (Greyscale or RGB ... ) we now have an option called "Linear Space Invert".
By default is enabled, but what does it do, please?
I'm sorry - I cannot recall the specific use of this pin. I suggest asking in the Octane Standalone 2018.1 release thread.

Thanks

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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby Ken1171 » Mon Mar 18, 2019 2:05 am

Ken1171 Mon Mar 18, 2019 2:05 am
It has been years since my materials have all become PBR-based. Won't the Octane plugin support at least the Physical Surface root node?
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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby face_off » Mon Mar 18, 2019 11:31 am

face_off Mon Mar 18, 2019 11:31 am
It has been years since my materials have all become PBR-based. Won't the Octane plugin support at least the Physical Surface root node?
Happy to provide a conversion from the Poser PhysicalSurface to the Octane Universal material if you can provide the conversion rules (ie. what each of the PhysicalSurface parameters convert to on the Universal material - and what the formula is for each of those conversions).

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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby Ken1171 » Mon Mar 18, 2019 5:41 pm

Ken1171 Mon Mar 18, 2019 5:41 pm
face_off wrote:
It has been years since my materials have all become PBR-based. Won't the Octane plugin support at least the Physical Surface root node?
Happy to provide a conversion from the Poser PhysicalSurface to the Octane Universal material if you can provide the conversion rules (ie. what each of the PhysicalSurface parameters convert to on the Universal material - and what the formula is for each of those conversions).

Paul


Fair enough. But considering Cycles is open source, wouldn't SMS provide that information? Or perhaps it could be mapped to Cycle's default Principled shader, which generally aims for the same results?
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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby face_off » Mon Mar 18, 2019 10:45 pm

face_off Mon Mar 18, 2019 10:45 pm
But considering Cycles is open source, wouldn't SMS provide that information? Or perhaps it could be mapped to Cycle's default Principled shader, which generally aims for the same results?
I'm not sure - sorry. I am just saying I am happy to make the changes to the plugin if you detail specifically the rules you want coded.

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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby Ken1171 » Mon Mar 18, 2019 10:55 pm

Ken1171 Mon Mar 18, 2019 10:55 pm
face_off wrote:
But considering Cycles is open source, wouldn't SMS provide that information? Or perhaps it could be mapped to Cycle's default Principled shader, which generally aims for the same results?
I'm not sure - sorry. I am just saying I am happy to make the changes to the plugin if you detail specifically the rules you want coded.

Paul


I see. Just tell me what you need and from whom, and I will try to get it for you.
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Re: OctaneRender 4 for Poser [TEST and STABLE]

Postby face_off » Mon Mar 18, 2019 11:10 pm

face_off Mon Mar 18, 2019 11:10 pm
Just tell me what you need and from whom, and I will try to get it for you.
You said you were only using PRB materials in Poser - so what conversion rules do you use for converting this materials to Octane materials.

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