Alright I'm really getting disappointed. This is the second production scene ive set up -- and I've had an unexpected problem. I'm doing something wrong, but what?
SCENE 2 -
put a simple animated character in an environment. High camera angle. Several
LARGE dots , looks about the same color as characters outfit following it on the floor. BAD.
UGH. what am I doing wrong please?
update: Ok, per Pauls suggestion, I removed the characters clothing- that was causing the problem!
Thank you Paul!
Now to solve - apparently - a clothing model problem.
White Dots - 2 -
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Ok,
I seem to have solved it. There was a specular item in the list, below clothes, I had missed.
Zeroed that out and yes - success! No more dots!!!
So once again Octane performs beautifully!
=====================================
On a side note, with the dots gone, I notice the character has the dreaded "sliding feet"
problem. { common Mocap Issue }
Not sure if theres a fix for that. I don't know why there cant be some sort of simulation setting
{ in the way cloth simulation works} that "bakes" a walk cycle - locking the feet to specific coordinates. ?
I seem to have solved it. There was a specular item in the list, below clothes, I had missed.
Zeroed that out and yes - success! No more dots!!!
So once again Octane performs beautifully!
=====================================
On a side note, with the dots gone, I notice the character has the dreaded "sliding feet"
problem. { common Mocap Issue }
Not sure if theres a fix for that. I don't know why there cant be some sort of simulation setting
{ in the way cloth simulation works} that "bakes" a walk cycle - locking the feet to specific coordinates. ?