I have one question: I did not find a way to save the converted Octane scene. Is this done automatically in some hidden folder?
Reason I'm asking is that once the setup of the scene is complete, and you're only tweaking lighting / materials, it would be no longer
required to fire up Poser for that. Another possible reason would be some extension of Octane which is not yet mirrored in the plugin.
Apart from that, it would be sufficient to work just in Poser.
One more thing I cannot figure out how to do is how to modify materials
However I think I have an issue with the installation, Poser cannot see the plugin :
I will reinstall Poser to a different drive and see if I can reproduce this problem.
I am having an issue with 'custom' V4 characters. The OctaneRender plugin works perfectly well with Andy2, props, and the default V4 (default DAZ textures), but when I try to run it with one of my V4 characters that used the EZskin script to generate SSS material nodes, it produces an error dialog and doesn't reach the panel with the Octane viewport dialog box (see attached jpeg). I have very little python programming experience, but could the OctaneRender plugin not like the material-node setup generated by EZskin?
face_off wrote:I just added a comment to the SSS blog post to say to plug the diffuse texturemap into the transmission and half the scattering scale if you are getting too much red SSS in the darkly mapped areas.
creating geometry from the lights, just as the manual says
Is the camera simulating a real life camera? For example, if I want to create a very shallow depth of field, I should be able to use a small aperture, large focal length, and a slow film speed? Or, to make a nearly non-existant depth of field (everything in sharp focus), I can adjust the focal length of the camera to something like 28 mm and use a large aperture?
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