OctaneRender for DAZ Studio 2020.2-17.59 [ OBSOLETE ]

Forums: OctaneRender for DAZ Studio 2020.2-17.59 [ OBSOLETE ]
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OctaneRender for DAZ Studio 2020.2-17.59 [ OBSOLETE ]

Postby BK » Tue Aug 17, 2021 12:59 am

BK Tue Aug 17, 2021 12:59 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at https://render.otoy.com/forum/viewtopic.php?f=44&t=66258 for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at https://render.otoy.com/forum/viewtopic.php?f=44&t=71635.

2) The Denoised Beauty pass cannot be saved when rendering an animation.

3) Multi-layer render passes cannot be saved when rendering an animation

4) Crash when opening the Viewport with loading scenes into the Octane 2020.1 version of the plugin. This is being investigated by OTOY.
The workaround is to open the Viewport on an empty scene and then load the older scene.

5) Visible Environment, Customer LUT, Panoramic camera and OSL nodes are not currently supported.

6) Reloading a scene and then opening the Viewport will not start the render. To get around this, click Pause and then Continue.

7) Smart Unfold is current disabled in the plugin, and will be re-enabled once the issues around this function are resolved.

8) The plugin will not currently Import Materials from ORBX files where there are multiple materials in the ORBX file.

9) Templating is not currently working for specular and roughness maps from Iray materials.

10) UDIM Tiles are not currently supported.

11) Instancing of Grouped items is not currently working correctly.

DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Enterprise Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Enterprise 2020.2 Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1)

- The most important part of resolving a problem is being able to reproduce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Download Links



Release note since 2020.2-15.58 [ test ]

- Compiled with Octane 2020.2.5 latest SDK (New features not implemented)





Happy rendering
Your OTOY team
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby Sorel » Tue Aug 17, 2021 2:48 pm

Sorel Tue Aug 17, 2021 2:48 pm
Thank you!
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby MFindt » Tue Aug 17, 2021 6:16 pm

MFindt Tue Aug 17, 2021 6:16 pm
Hello,

thank you for the new version.

Is there anything new in the version or has it just been redeployed based on the current Octane standalone version.

Thanks and greetings,
Michael
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby mikmod » Sat Aug 21, 2021 9:12 pm

mikmod Sat Aug 21, 2021 9:12 pm
Hi!
Could you allow the prime/free tier installer to install also to the beta version of Daz Studio folders? Cause version 2020.1.55 installer would allow to choose that.
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby sudisk » Sun Aug 22, 2021 9:13 am

sudisk Sun Aug 22, 2021 9:13 am
mikmod wrote:Hi!
Could you allow the prime/free tier installer to install also to the beta version of Daz Studio folders? Cause version 2020.1.55 installer would allow to choose that.


The installer hasn't been providing an installation path for a couple of test versions. There is a multi-instance DAZ script from Jay Versluis' YT channel that allows you to partly overcome this limitation if that's what you're after.
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby mikmod » Sun Aug 22, 2021 2:14 pm

mikmod Sun Aug 22, 2021 2:14 pm
sudisk wrote:
mikmod wrote:Hi!
Could you allow the prime/free tier installer to install also to the beta version of Daz Studio folders? Cause version 2020.1.55 installer would allow to choose that.


The installer hasn't been providing an installation path for a couple of test versions. There is a multi-instance DAZ script from Jay Versluis' YT channel that allows you to partly overcome this limitation if that's what you're after.


I meant, to be able to choose to install also in this folder: c:\Program Files\DAZ 3D\DAZStudio4 Public Build\.
I put Octane files manually for the 4.15.0.26 beta, and it seems to be showing up! I had to manually check Render and Denoise marks though.
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby mikmod » Mon Aug 23, 2021 11:27 am

mikmod Mon Aug 23, 2021 11:27 am
I also noticed, that after a while of working with the renderer (changing shader properties, many renderer initializations, switching between preview and final), SFX toggle stops working, or the postprocessing itself stops doing its job - no reaction to the option whatsoever, be it under the render window or on the side.
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby sudisk » Mon Aug 23, 2021 1:48 pm

sudisk Mon Aug 23, 2021 1:48 pm
I have a weird behavior with this test version

When I launch an animation render, the exposure/lights are different from when I launch a single render. Of course I checked the render setup to make sure the parameters are the same as in the single render. It may be some broken setting because when I switch back to the previous test build, it doesn't restore the defauld behavior.

Is there any way I can reset the settings to have the animation rendering behave the same as single frame rendering ?
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby Hun73rdk_1 » Tue Aug 24, 2021 9:01 pm

Hun73rdk_1 Tue Aug 24, 2021 9:01 pm
Another junk release and no install path for us that only uses the beta version of Daz

Nothing new a whole year and still nothing
Join the Octane Daz Fan server for people that uses daz and octane https://discord.gg/wDzwC8tqAK
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Re: OctaneRender for DAZ Studio 2020.2-17.59 [ test ]

Postby sudisk » Thu Aug 26, 2021 7:42 pm

sudisk Thu Aug 26, 2021 7:42 pm
sudisk wrote:I have a weird behavior with this test version

When I launch an animation render, the exposure/lights are different from when I launch a single render. Of course I checked the render setup to make sure the parameters are the same as in the single render. It may be some broken setting because when I switch back to the previous test build, it doesn't restore the defauld behavior.

Is there any way I can reset the settings to have the animation rendering behave the same as single frame rendering ?


Sorry for quoting myself.

I found the weirdest workaround to this exposure bug. I created an instance of an object that wasn't visible in this animation and prevented the merge of the mesh. It did the trick and now the animation renders identically to static renders.

I hope it helps track the source of the problem.

By the way, is there a way to disable the warning that the mesh couldn't be combined because it contains instances?
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