p3taotoy wrote:NEW to DAZ plugin
Familiar with Octane in general though.
I searched for rendering Hair tips and found some that mentioned that turning PR ON and Line thickness to 2 or above in simulation helped and YES it does.... but I also saw some mention that the plugin has some issues with even these work arounds that was core to the native code itself. Forgive me if I have this all wrong but that is the gist I got.
I am able to render the hair on a Yeti model ONLY if I start from scratch each time. If I am successful and then save the scene and then reopen it the hair is lost even though the settings are saved in the Hair simulation settings as above.
In addition I can get the T pose saved and then rendered with volumes of hair etc ... but if i apply a pose the hair is lost upon render even with a force reload.
Does this sound like it is related to the core code issue mentioned in previous forum entries.... or something more memory related given I am successful once. I even was able to export an ORBX and the standalone can see the hair etc. But if the hair does not show in octane render view port the export to ORBX is also hairless.
Is there something crucial I am missing or is it just a hair issue.... is there a way to export JUST the hair as an OBJ ... if I un parent it it (the hair) goes back to t-Pose ... can I somehow keep the posed state and export the hair and geometry separately as OBJ etc?
What kind of hair does the Yeti use?
If i was you .. i would try to reapply the shader on it.
But sure u can export the hair as OBJ and save it.