Hi.
I just tried to render a character (Mousso's Raquel for G3/G8) in DAZ via the octane-plugin.
The texture-preset is for the IRay renderengine. I've tested some different layers for the that character. They won't show up in the main viewport but when I try to render using IRay I can see them. But octane doesn't render them - I just get the pure skin without any makeup-layers. I've tested this for both G3 an G8 and with different characters. Strange that a makup shader for G3 Vincenzina by chevybabe is working fine in octane. I can see a tmp-texture in the settings tab for the surfaces in DS; but that shader is for 3DL - those I've tried to use on Raquel are for IRay. Maybe that's the problem and maybe someone here can help me...
Mathias
Make-up layers?
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Nihil sum sine sole.
Nihil sum sine sole.
Sometimes when you update a surface in Daz, it does not update in the OcDS plugin. Have you tried right clicking and selecting the option to replace the image maps for the relevant surface zones under the OcDS materials tab?
Windows 10 Pro 64bit, i7-8700 3.2 GHz, 64GB RAM
2 x RTX 2080ti
2 x RTX 2080ti
I don't know how it's with that character, but Kallisto has a separate blush texture. You can save the PNG as PSD (PNG won't work for some reason) and add it via multiply to the basic face texture. You can adjust the strength with gamma.
Maybe Raquel has separate makeup textures (which would actually be quite cool...)
Maybe Raquel has separate makeup textures (which would actually be quite cool...)
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
We've already tried to incorporate this into RedSpec.
Only problem is, that the channel, which contains the make-up overlay is currently not targetable with the templating system.
Same problem with outoftouch's hair overlays.
As soon as this happens, we could implement it. This is a problem on the plug-in development side of things, though.
As you've already found out, the current solution is to manually insert the make-up overlay via a Multiply, or better, a Mix Material node.
Only problem is, that the channel, which contains the make-up overlay is currently not targetable with the templating system.
Same problem with outoftouch's hair overlays.
As soon as this happens, we could implement it. This is a problem on the plug-in development side of things, though.
As you've already found out, the current solution is to manually insert the make-up overlay via a Multiply, or better, a Mix Material node.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM