Hi Paul,
Thanks for your help, it didn't occur to me to put the viewport into rendered view. Rhino's displacement is a huge pain. The only time I'd use this animation feature is when doing an animation with a pool, which I actually have coming up in the next few weeks.
Hopefully, they will improve some things in Bongo and it will be easier to work with Octane in the future. Overall it actually works really well, there are just a few key features that require bouncing into the stand alone for, and it's much easier to stay in one package. I know Physics Simulation is on the list for Bongo 3. They also put camera controls on the list, so hopefully in the future it will be possible to do Camera Animation with Octane and Bongo.
Do you happen to know if the Octane Standalone is capable of animating Octane material properties? I mean internally within the Stand Alone, not with material animation data coming from another package. I'm really rusty on the stand alone. Specifically, light color and intensity, and displacement on Octane materials (not exported Rhino materials like in the ship file). The reason I ask, is that I'm trying to avoid having to use Rhino materials in the scene. The displacement is poor and the light intensity for emitters is as well. If I could export these scenes to the Stand Alone with Octane's Material Displacement and Emitters and then animate those material elements in the Stand Alone it would be a time saver.
Also, one more question -- I'm assuming that in order for you to be able to make it where Octane Material Properties could be animated within Rhino with Bongo, that Bongo or Rhino would have to change the type of code it's created in (as it sounded like it from your previous notes). Is this correct? If so, I know that will never happen -- however, I wasn't sure if there was some type of work around, like a script or something that Rhino could load to make Bongo "understand" the Octane materials and thus be animated. I know I'm probably just dreaming, not sure how all this works, just thinking and wishing . . .
Thanks Again Paul.