If anyone has other tips for interiors and want to share, I'd be interested.
Sorry, I just scribbled it into one picture
A somewhat experienced user will know. It probably won't help beginners much, you need to know the functions a little, what they do. And the basis of everything for me is CHROME "filters". I like it when the output behaves more like a camera and I try to adjust the IPR preview so that there is not much post-production.
I only use this procedure when I can't get light into the room and it's good if you don't want to add light (fake-lights) or if you don't want to have more windows (holes in the wall) out of the shot. Or you simply don't want to use interior lighting. Such images do not have nice soft shadows. In my opinion, such light looks better than area lights instead of window glasses.
Gradually increase the diffuse samples until there is no difference in the lightness of the walls. A full scene is better than an empty one, where the light doesn't reflect very well everywhere. 32(64) dif / 24 spec is enough for bruteforce, the brightness is not better, but it looks more natural. Huge specular numbers are only good for glass stuff so there are no black spots (render easily hundreds of samples over the region).
Otherwise, I will render the final render without window glasses, and I will make the second render as a window region with glass. The glass blocks the intensity a bit and sometimes "dusts" too much into the noise (triple glazing). But if you leave the render for several hours, the result is more natural to reality. I also render simpler scenes with glass, it takes longer, but the light diffusion is softer.
I only render ORBX exports in Standalone, because the plugins can't save the render state (there's nothing worse when the PC crashes after 10 hours of rendering) and unfortunately for me Lightwave doesn't have the new 2022 features.
But post-production is a know-how that I won't publish, because the process reflects my imprint and every graphic artist has his own, and I don't think I'm good at post-production, it's often trial and error.
Standalone is clearly the best, most stable and fastest for rendering, including the GUI. I only use the plugin to build the scene, because in Standalone, I don't know why, it is not possible to move anything in realtime as comfortably and quickly as in the extra editor.
I don't remember Standalone ever crashing unless the GPUs overheat. I'm using Precision X1 (2x RTX 2080Ti) to reduce performance based on ambient temperature.
I wanted to give something back to the community, maybe it will help someone, sometimes I add materials to LiveDB.
Maybe I'll get back to you with other tips in a year or two I probably don't have much more to say about interiors
Tomas
I work as a contractor and most often create visualizations for various industrial/life-style products embedded in interiors.
note: translated via Goole translator, but the AI is already quite good. Grammar is not my strong point