Hello
I just noticed that when I plug a texture image in the color input of my diffuse material , the object having several UVs available, and plug the same image into a texture emission node, the UV used by the texture emision node is not the correct one (the one picked in the color image texture node)
Texture emitter not respecting UV
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- marchermitte
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Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Octane can use only 3 UV sets per object/layer so be sure to try switching in texture menu (sadly they are just named 1,2,3 so you cana't really know which ones are if you named your UVsets with proper names so you need to experiment between 1,2,3).marchermitte wrote:Hello
I just noticed that when I plug a texture image in the color input of my diffuse material , the object having several UVs available, and plug the same image into a texture emission node, the UV used by the texture emision node is not the correct one (the one picked in the color image texture node)
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090