Hi all, i have a scene with all octane material objects, export via unreal bridge works perfectly ( instances etc..), i would like to get the same quality image render ( octane here in image ) into unreal.
My question is how to bake octane lighting and material for get a texture map baking for add in unreal?
Thank you for watching this post… i have a suggestion: after exploring a little more the subjet, lw2019 communicated well with unreal via BSDF node and unreal node connected to OpenGL point.
for optimizing surfacing production, it could be nice if octane could be Get T textures layers directly from principled BSDF node : not only standart as actually. this for win time in production with a lot materials shaders to setup. So we can have only two setup material : one for octane and one for lw and unreal bridge together.
No help here...but wanted to give you props for such a great scene! Very realistic...nice work! I would second, the ability to have Octane Material Conversion work for Standard as well as new standard BSDF