Here is the file..
Thanks!
Lightwave 3D Plugin v0.3
Moderator: juanjgon
- Attachments
-
- octane_test.rar
- (433.92 KiB) Downloaded 322 times
Thanks for the scene
The plane poly wasn't assigned to any UV
The box UV came through fine here, you sure you ticked "Write UV" on the second tab in the octane exporter window?
The plane poly wasn't assigned to any UV
The box UV came through fine here, you sure you ticked "Write UV" on the second tab in the octane exporter window?
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
but the plugin does export cubic or planar map?
..I mean
i'm trying to render the interior of a restaurant, I export the model hitting render..
the geometry looks fine in Octane apart from some normal issue..but no texture.
If I look the mtl file the plugin writes the texture and also the path..but no texture.
I tried to load an image manually to a surface in Octane and it is mapped correctly as the uv..
So why it doesen't load the textures?
Also i didn't realized if we have to map everything in Uv or we can map also in cubic or planar and
the plugin coverts this in uv's..
Sorry for so many questions..but the doc file is very basic..
i'm trying to render the interior of a restaurant, I export the model hitting render..
the geometry looks fine in Octane apart from some normal issue..but no texture.
If I look the mtl file the plugin writes the texture and also the path..but no texture.
I tried to load an image manually to a surface in Octane and it is mapped correctly as the uv..
So why it doesen't load the textures?
Also i didn't realized if we have to map everything in Uv or we can map also in cubic or planar and
the plugin coverts this in uv's..
Sorry for so many questions..but the doc file is very basic..
No problem
keep the questions coming. Will put them in future doc
Make sure the filepath to the textures doesn't have any spaces in them

Make sure the filepath to the textures doesn't have any spaces in them
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
will try..
how about normal issue and poligon half visible half not?
any suggestions?
how about normal issue and poligon half visible half not?
any suggestions?
Hard to say, if you could just share the polys that mess up I will look at it.
and ye, only UV supported if you want image maps. Not sure if the octane guys have it on their plan to implement it.
and ye, only UV supported if you want image maps. Not sure if the octane guys have it on their plan to implement it.
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
I have created an object with 3 layers with the wrong poly.
Is there a limit of layers in the object of the scene?
thanks
Is there a limit of layers in the object of the scene?
thanks
- Attachments
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- badpoly.rar
- (15.99 KiB) Downloaded 293 times
Hi layers are not a problem.
Only use 3 or 4 point polys, when I tripled the trouble polys it exported correctly
Only use 3 or 4 point polys, when I tripled the trouble polys it exported correctly
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
same here..
but does your plugin triple them or we have to provide a
3-4 poligon object?
Grazie..
but does your plugin triple them or we have to provide a
3-4 poligon object?
Grazie..