Moderator: juanjgon
FrankPooleFloating wrote:...but you can't add volumetrics to any mesh, even the dragon if you bring it back in... From what I can tell, it can only be pasted onto mesh...
FrankPooleFloating wrote:Apparently, meshes do not need to be closed... I just made a copy of dragon with gaping hole.. still works.
juanjgon wrote:FrankPooleFloating wrote:...but you can't add volumetrics to any mesh, even the dragon if you bring it back in... From what I can tell, it can only be pasted onto mesh...
As soon as you link any texture into the absorption, scattering or emission inputs in the node editor, you should be able to select the mesh shape. Without any texture linked to these inputs, the plugin only has enabled the OpenVDB functions.
-Juanjo
Bitboy wrote:juanjgon wrote:Do you have your drivers updated?-Juanjo
Running NVidia driver version 358.50 as it's the best one right now for Windows 10 as far as I can tell. Newer ones crashes the display driver.
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