Hi,
always I have a problem when I use the displace on a surface joined to other without displace: the 2 surfaces stop to share the edges and the displace creates some holes. See the pic to understand: the 2 metal surfaces share the points and edges (they are part of one object) but the displace on one of them divides the polygons and creates the holes. How can smooth the displace at the surface borders? I can do with native render, it is very simple, with a weight map that controls the "amount" of the displace, but in octane I don't know if it is possible and how (weight maps don't work I think).
And sorry, but photoshop isn't a solution in this case: I can't smooth this texture to make a falloff of the displace on the borders, so I need a way to make a displace falloff on the borders of the surface if it is possible.
Thank you for any help.
Bye
Gianluca