I am working on a file that forces me to use OOC - but I am getting the error - "tried to access null node" even even before I exceed my vram - it also seems related to the mesh that is made visible - I think - to avoid one big heavy lift, I start rendering with about 2/3rds of the scene visible, then enable additional items one at a time - I will enable a mesh, it triggers the error, it keeps rendering, I then enable another item that is even more dense and it does not trigger the error. if I load the scene completely, I get to about 2500mb in OOC and then at some point it just fully crashes modo instantly. (working on the same file in previous versions of Modo and Octane I could go even higher in OOC usage and while slow, it continued to work and not give this error) what does this error refer to exactly?
the other weird thing is if I enable (make visible) a mesh that triggers this error, I can turn it off, then turn it on again and it does not give the error.
thank you
amd 5950x
rtx 4090
rtx 3090 x2
128 ram
win 10
modo 16.1.3
octane 2022.1.1.190 Studio+