Hey folks,
Having an issue exporting and importing materials with the Octane Modo plugin and I'm dead in the water.
I will create a material with an octane override, select said octane override in the shader tree, type "octane.exportmaterial", choose a name and and save as an .orbx or .ocs file in my local db folder (I have been trying both .orbx and .ocs because neither seem to work). Sometimes I get this error message about a duplicate (Attached) which is odd because it is a new file I am saving for the first time. Sometimes it will save a ~10K kb file size and sometimes it will save only a ~ 4 kb sized file. Furthermore, when I import the file using either "octane.importlocaldb" or "octane.importLiveDb", I get an empty file with the ~4,5 kb size file or a node with just a single attribute-less material node (e.g. "Glossy Material") plugged into the override with the ~10K kb sized file (attached). Sometimes that imported override will change names from what was saved to something else, for example, if the override was saved as "custom_asphalt" it will reimport as something random like "Gray Scale Image" or "Transport Value".
Another thing, the same file with the lone material node will actually open and render properly in Standalone but not Modo.
Any ideas?
Octane Render 2021.1.3
Octane Render Plugin 2021.1.0.180
OctaneRender_for_Modo13-14_2021_1_0_180_ENTERPRISE
Intel(R) Core (TM) i7-4930K CPU @ 3.40GHz, 3401 Mhz, 6 Core(s) 12 Logical Processor(s)
Rampage IV Black Edition
Nvidia Version: 497.29
cuda_11.6.2_511.65
Octane/Modo Plugin 2021.1.0.180
Modo 13.1 v1
Windows 10 pro
RTX 3080 ti (2)
16g RAM