>When enabled, the plugin will load displaced polygons from the Modo render cache, and will not process any of the Octane Displacement nodes. This will result in a much slower load time, but allows the loading of procedural displacement maps. Requires the Kernel->Settings->Use Modo Render Cache setting to be enabled. Adjust the number of displacement polygons via the Render->Settings->Geometry Displacement options.
Sorry - I'm not sure what you are asking here.nisachar wrote:I see.
So Octane doesn't have inherent Micro Poly displacement but it can use Modo's Micro poly settings?
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