OctaneRender 2020 for Modo [OBSOLETE]
Moderator: face_off
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Is it somewhere possible to change the compression method of the Exr Files?
This is not currently supported, but would be relatively easy to implement. It could either be done at the plugin Preferences level (ie. a global setting to change the compression method of all EXR saves), or at the command level (ie. octane.save saveFormat <filename> <compressionmethod>). Which would you prefer?Is it somewhere possible to change the compression method of the Exr Files?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hey Paul,
i think the preferences would be a perfect place for this. Thank you in advance!
i think the preferences would be a perfect place for this. Thank you in advance!
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
I saw the new Documentation Addendum. Is 2020.1.5.163 already released?
In the next 12 hrs.Hesekiel2517 wrote:I saw the new Documentation Addendum. Is 2020.1.5.163 already released?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the installers at the top of this thread with:
2020.1.5.163
- Compiled with Octane 2020.1.5
- Fixed issue where adding a NodeGraph node to an Octane Override while Octane was rendering would require a Reffresh before the NodeGraph would render correctly
- Fixed issue where changing the color of a Modo Point Light would result in the Octane Light being turned off
- Fixed Octane Log errors related to the Volumetric Spotlight
- Added octane.copyRenderToClipboard to copy the current Octane render buffer to the system clipboard.
- Minor fixes to the Octane Viewport appearance and behavior
- Fixed issue where the Modo Area Light width and height was not being set on the Octane Quad Light
- The Environment Power can now be set to 0
- Fixed issue where the Directional Light assigned to the Physical Sun's position was not being sync'd to the Daylight Environment when rendering an animation with Object Motion Blur on
- Fixed various issues with AlembicFile items. The Octane material for any of these item types will be the default material in the Material Tree (ie. you cannot assign a material mask to setup the Octane Material)
- If an animation fails to save the output from an animation frames, the animation render now terminates
- Speed improvements in the refresh time between each frame of an animation in scenes with replicators containing lots of transforms
- Fixed issue where if Camera Motion Blur was OFF, animated .ABC and .ORBX files would not render the correct frame when the viewport was first opened
- Fixed issue where is a morphed replicator prototype was not visible, it would not be reloaded when scrubbing the timeline
- Fixed crash when exporting large scenes with lots of replicator transforms using the octane.saveAnimation command
- Fixed crash when loading .lxo files with Material Presets assigned to an Octane Override preset. Modo Material Presets are not yet supported by the plugin
- Fixed critical bug which caused camera motion blur to randomly not work
Thanks
Paul
2020.1.5.163
- Compiled with Octane 2020.1.5
- Fixed issue where adding a NodeGraph node to an Octane Override while Octane was rendering would require a Reffresh before the NodeGraph would render correctly
- Fixed issue where changing the color of a Modo Point Light would result in the Octane Light being turned off
- Fixed Octane Log errors related to the Volumetric Spotlight
- Added octane.copyRenderToClipboard to copy the current Octane render buffer to the system clipboard.
- Minor fixes to the Octane Viewport appearance and behavior
- Fixed issue where the Modo Area Light width and height was not being set on the Octane Quad Light
- The Environment Power can now be set to 0
- Fixed issue where the Directional Light assigned to the Physical Sun's position was not being sync'd to the Daylight Environment when rendering an animation with Object Motion Blur on
- Fixed various issues with AlembicFile items. The Octane material for any of these item types will be the default material in the Material Tree (ie. you cannot assign a material mask to setup the Octane Material)
- If an animation fails to save the output from an animation frames, the animation render now terminates
- Speed improvements in the refresh time between each frame of an animation in scenes with replicators containing lots of transforms
- Fixed issue where if Camera Motion Blur was OFF, animated .ABC and .ORBX files would not render the correct frame when the viewport was first opened
- Fixed issue where is a morphed replicator prototype was not visible, it would not be reloaded when scrubbing the timeline
- Fixed crash when exporting large scenes with lots of replicator transforms using the octane.saveAnimation command
- Fixed crash when loading .lxo files with Material Presets assigned to an Octane Override preset. Modo Material Presets are not yet supported by the plugin
- Fixed critical bug which caused camera motion blur to randomly not work
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
thank you Paul
Where can I find the plugins for Octane X PR2 and PR3, please? In the normal download area I only find PR1 and it does not work.
MacPro 12 [email protected] Ghz - 48GB 2933Mhz DDR4 - AMD Radeon Pro Vega II Duo 32GB